Black Mesa in VR?

Ok, so I barely know anything about Source engine development. (I’m going to get into it soon, but I want to learn more about game development and scripting as a whole first.) However, there is something I was wondering. The Oculus Rift, the first real, possibly successful attempt at Virtual Reality in video games, is just over the hill, with dev kits out in the world and a consumer release coming soon. Valve has already added compatibility with the Rift for Half-Life 2 and TF2, and I was wondering if this compatibility could be applied to Black Mesa. If not officially added by the devs, could it be modded in? It seems like it wouldn’t be too hard, if the engine already has the features enabled… But, as usual, I’m probably very wrong.

The dev called Your-Name-Here said that the Devs won’t be adding it, but it’s possible someone else could through modding. I think it’s in the “Suggestions for the Final Steam Version” thread…

It has already been done.You can do this with the free 3D driver called “Vireio”.
To bad I’m way too broke to even purchase a Oculus Rift.

It definately gives the game way more depth!

Yeah, that’s the driver people use to play unsupported games. However, I’ve heard that this causes motion sickness, warping, and FOV issues, and is overall not a great long-term solution.

Have a look at this. It’s Half-life 2 with the Rift. The player is actually able to move the camera view with his head, and the reticule with his mouse, separately. Without this integration, your head moves your entire arm and gun along with it, and the center of your vision is the only place you can shoot. All I am wondering is if the exact same Rift support from HL2 can be copy-pasted (loosely) into BM.

Well I don’t have those OR, but I hope so

We will be releasing the source code for the game at a future date so people who want to do VR stuff can.

Didn’t you had to send an e-mail to JamesKane to get the source code?
I could swear I saw that thread a while ago, but it probably got removed :/.

@FEAR I’m pretty sure someone will make something decent in the future then.Though I have my doubts since BM Co-Op on Facepunch is already in development for almost 1 year, and they probably just start updating less step by step and eventually just forget about it.

I have no idea what you are talking about, can you elaborate further please?

A few months back, James Kane (Mark “YeOleyPokey” Abend I believe?) made a thread to get the source code, and that you had to contact him about it to obtain it.I believe the thread got removed by him.
Sorry if you can’t understand what I’m saying, I’m not really good at wording stuff :stuck_out_tongue: .

Still no clue what you’re talking about :stuck_out_tongue:

I would never make a public thread asking for code. Mark doesn’t distribute the code either, we have a version control system for that.

Nein, he never specified that. That’s just speculation. He just said if you’re making a mod that uses BM as a base to email him. But yeah, the thread has since been removed.

Oh, alright then.

Going to slightly hijack this thread… I’ve used my Oculus Rift on Black Mesa using the Perception driver and it works mostly. Weird things with mouse control and the fact that turning my head even to the side seems to spin the player view completely around, but it’s playable at least.

It looks great!

This is really IMHO, but I really do believe that out of all the HL-universe games released, Black Mesa ‘feels’ more like what the original HL was trying to accomplish than any other. Being full immersed into that experience is something I’d be very interested in.

Imagine walking into Blast Pit with a full HD Oculus Rift on your face! Seeing the huge rooms!

I really do hope that this is developed further somehow… if I had the know-how, I would do it myself really.

Of course, a proper player model (for the “first person uses world model command” to be useful) would help.

I’d just like it so the head tracking wasn’t tied to a specific mouse position! Turning my head even slightly causes the entire frame to move way too quickly, and there are mouse acceleration issues too. Oh and the FOV is wrong as well. Everything is zoomed in too much, even after tweaking that in the video settings.

As I said, if I knew how, I’d fix these things myself… haha

I guess we will just wait until the code is released, or someone with more know how figures out how to integrate VR correctly in BM.

Mouse accel is native to Windows 7. It fucks with quite a few things, even in multiplayer games.

This may help. Read the blog.

I like the Half-life VR mod here. The developer says that he would love to add support for Black Mesa when it is released.

In this mod, you use motion controllers like the Razer Sixense Hydra or the upcoming Sixense STEM system, and you have complete motion control over the gun. The HUD is integrated into the game. Weapon information like ammo is on the left side of the gun, while health information is on the back of Gordon’s right hand.

https://vrmods.wordpress.com

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.