The only reason why I named it impatient is because that’s really the whole background of this project. What I’m really working on is recreating all of the Half-Life multiplayer maps how I think they should be. I personally enjoyed Black Mesa Source but didn’t like the theme they’ve created along side the game. I miss the Half-Life feel; to me it feels like they destroyed it a bit.
I’ve worked on five different multiplayer maps so far (7/15/14 - date, due for change): crossfire, lambda_bunker, gasworks, rapidcore, office (PS2’s dm_office).
All of these maps have been created with my own knowledge of the Half-Life universe, architectural influence, and screenshots from the Black Mesa Wiki. This project is suppose to be a quick and fast (hence how I finished 2 maps in the same week). Other maps take longer; such as ‘crossfire’ due to only having one picture for reference and a few friend’s blind insights.
I can list three maps that are 100% (maybe 99.99%) finished. These are gasworks, lambda_bunker, and office. Crossfire can use a lot of optimization and a few more tweaks in gameplay.
I take it some of you are interested in actually seeing the content; if so, I’ll link to each of the threads I posted in the ‘Show Off’ section.
[align=center][COLOR=‘Red’]!Contains Spoilers!
!Warning some of these maps are closely related to in-game maps, use caution when viewing![/SIZE]
[COLOR=‘Blue’]EDIT: Each of the threads have the videos of the map.
Black Mesa: Gasworks/Lambda_bunker[/SIZE]
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Anyhow, I will keep updating this until I can create a full compilation of all the maps. I’m almost 100% positive (maybe not… hehe) that these will be finished before the Black Mesa 2nd installment comes. I lied. This project might be pointless, but I’m doing this to keep the community ‘exited?’ I guess I can say.
I’m still deciphering if I should put these all into a big WinRAR/7Zip Archive and upload it for people to play.
Thanks & have fun.