Black Mesa GCF file.

Ok, this is more of a question than a suggestion but will Black Mesa have its own GCF file?

Pro’s-
-Neat and tidy structure

-Ability to install skins, without having to reinstall the mod to remove them

-Modding, People making a mod of Black Mesa will be able to mount the BM GCF so people wont have to re-download all the files for BM mods, basically you would have to own BM to play the mod.

Con’s-

-none.

So what do you guys think?

No.
No mod can have a GCF

It will just be like any other mod that you downlaod

Well im not asking you am I? I am asking the Devs.

TFC, CS and DoD? :retard:

A mod for a mod? Is that possible at all?

moar recolors, moar

Oooh, sorry for giving you a nice fast reply, the same as what the devs would say.
Note to self: flame newcomers, don’t answer their questions.

Ohu. No community mod >_>

You don’t have to be a douchebag. He told you it’s not possible; how could the devs tell you anything different? Third party mods can’t use gcf files because they aren’t run the same way as full applications.

Maybe if is distributed by steamworks, MAYBE i dont know for sure, but if not, its just one mod more in the sourcemods folder lawl xD

but would be cool yeah :stuck_out_tongue:

All the steam-available mods are available as gcf afaik (Insurgency comes in a gcf, for sure)

And modding BMS is possible (I plan on replacing the mp5 with an m4), though having a gcf just for that isn’t really necessary if you back up the files you modify :slight_smile:

We’re not banking on distributing via GCF; in order to do so you need to be doing a steamworks distribution. There are cons that you didn’t mention, OP, like potential fragmentation and increased loading times from GCF files. Since the mod is singleplayer you can easily mod whatever assets you would like and return to the default state at any time, provided you back up files as mentioned. That saves the hassle of reinstalling to revert to the original assets.

Any way you look at it, the filesizes will be comparable…

And just out of curiosity, what is the current running file size?

You should be decent to the folks who are decent to you, otherwise less than decent people may ruin your stay here.

I believe you left the question open-ended, with no audience specifically addressed. That’s kind of like shooting into a crowd of people trying to hit one person, and when you hit someone else telling them that they shouldn’t have gotten in the way. Not to mention he’s right; unless distributed through steamworks, mods cannot have GCF’s, and the dev’s have said before that they are not planning on a Steamworks release.

Confirmed. Someone owes Cameron :smiley: an apology.

~14GB. This includes subversion files and other potentially obsolete content.

By subversion files do you mean previous revisions of files? I hope I won’t need to burn it to 4 DVDs!

At first I’m like :lol: but when I actually thought about it, that’s really not too bad for 6+ years of development, since you don’t want to get rid of anything until you’re absolutely certain that you wont need to revert to an older materials cause the newer stuff turned out to have issues.

Will it be possible to get access to the obsolete content AFTER Black Mesa is released, sort of like a DVD commentary deleted scenes kinda thing? I know I’d be interested in seeing the early maps and builds for things that ended up not getting used.

Look here at the sections “Redesign History” in each chapter, there are a few pictures of early versions of the maps.

The repository has been reset a few times to ensure we do not go over our quota ( The current repo goes back to Sep 6 2008 ).

So… will any of that make it into the actual release, or will you just distribute the latest version of everything?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.