Gotta remember Game Zombie’s a real person with other things he’s working on. For the moment it’s when it’s ready, all we’ll say.
I forgot to ask: will you guys be releasing the source version of the pack as well ? I remember when the weapons were originally in BMS. It would be nice to have the classic weapons in both versions of the game.
I don’t believe we have the files for that version anymore.
Dang. Well, I hope someone would be crazy enough to do it themselves.
There is new Nihilant intro arms animation mentioned in video at 2:37.
Animation looks like a placeholder for now.
Is it required to always recreate animation like this or it is possible just to replace model?
I mean, yeah, it’s possible to just drag and drop, but
The rigs are fairly different, and require a lot of manual editing
This is the main reason the pack’s taken so long. Game Zombie’s not an animator by trade, and he has to go in and manually edit all of these to get them looking right.
When this mod finally comes out, will it be a workshop release, or will You post it on Gamebanana?
This sounds like it could take weeks… maybe even months… welp! time to wait for half-life 3 in the meantime!
I seem to remember you guys saying you were using the default BMS arms but looks like the arms are entirely new. Neat!
Very definitely on the workshop.
I know this sounds selfish, but can you guys post the mod up on gamebanana once it releases? I just don’t like using steam workshop. I’ve had bad experiences with it that I am not prepared to talk about. If you cant or dont want to, its fine. I’ll just bear with it for this mod, or use the steam workshop downloader.
Everything about this pack is perfection. I can’t wait.
Sorry, just the workshop. You can move the files from the download location to a custom folder, or even extract them to make your own edits if you like, don’t need to stay subscribed to it. We just don’t see much point in posting it on gamebanana when the workshop is basically the same thing but with pseudo-plug-and-play functionality.
oh well, i guess I’ll just download it off of steam.
While where waiting for gamezombie to finish, i’d like to ask: how many weapons have been replaced by their classic couterparts in this mod?
Ten, out of fourteen.
Any reason the other 4 are not getting replaced. The answer is probably obvious tho.
For the ones that aren’t being replaced, are the v_arms going to match or will they use the default ones.
The four that aren’t getting replacements are the Hivehand, Snark, Satchel, and Tripmine. The reason for the first three is that Juniez is a hardsurface artist, which in layman’s terms means he doesn’t have experience with doing organic forms like flesh or cloth. As for the tripmine, he actually likes the way the one in Black Mesa looks already.
And yes, all fourteen will use Fewes’s arms.
Can you use this model?