Black Mesa: Blueshift

No source code, dude, no source code.

Well there’s been two mods made about Blue Shift, each with different levels of success, so it shouldn’t be too complicated.

No, unless the devs release the Source code it’s not happening at all. There’s too many extra enemies and weapons and you’d need to code them in. It’d be like having a car without a battery, or something to that effect.

Luckily for Insecurity there isn’t really any of that, so they’re free to give it a go.

It’s like placing something extra in the car (sensor or something) and not able to activate it in module

I wonder where this is. :stuck_out_tongue:

Duty Calls? Is it where you need to turn off the power?

It’s obviously Lambda Pit, the part where you need to raise the fan.

I was thinking about one area of the game where you encounter an “old-style” health charger. I’d want to see that… just a trivial little thing.

Back to last page’s M4 argument, the issue could be alleviated if they explicitly add an M4 in 9mm. Yes, there are conversion kits for this.

Yeah but it’s ugly and it doesn’t make much sense, if you’re gonna use a rifle, use a rifle. If you want pistol rounds, use an SMG.

Alternatively, everyone can suspend their disbelief and pretend it’s a fake gun.

You guys really suck at analogies.

Hey, don’t discredit me.

I suck at everything.

I see no problem with adding the M4 to Black Mesa
It makes it more fun to shoot enemies with it.
I don’t care if it uses a different ammo than the pistol.
This is a video game, a form of escaping reality, so don’t make it releastic, just add the M4 as a reskin

Curse Gearbox!!

Overlapping maps should be banned from video games that have level transitions :stuck_out_tongue:

ba_canal2 and ba_canal3 (the sewer section) overlap very heavily which is causing a big headache. No major problems though, just very annoying trying to create a design that works around this issue.

Half-Life was actually fairly bad with the overlapping, actually. Also Blast Pit was supposed to be deep underground, but it was actually the highest point in the game, much higher than Surface Tension and Inbound which were both on the surface.

Anyway, can’t you just turn one of the maps or something? Or change things around? How can you even tell where the overlap is, are you drawing it out somewhere?

I wonder how bad Black Mesa overlaps.

EDIT: Misremembered, the surface portion of “We’ve Got Hostiles” was the highest in the game, Blast Pit was the second highest: https://www.accursedfarms.com/forums/viewtopic.php?p=53652

Whoa that’s very interesting indeed!

and no I have the original maps decompiled so i just copy and paste those while adding to them as well.

That’s a joke lol, but I do actually have the maps decompiled so that I can have as accurate a reference as possible. I’m changing around a few things to make it fit, it’s starting to shape up nicely :slight_smile: (layout wise).

You had me going there for a second, hahaha.

Good to hear things are starting to come along nicely though.

Black Mesa’s underground all right but its a mountain (mesa) not just plains so it could make sense.

In case you didn’t see: https://forums.blackmesasource.com/showthread.php?p=540908

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.