It’s easier this way, I have most of the assets I need already created and I can just decide how to pretty much create the entire thing.
When working in a larger development team, especially OBM where at the time there wasn’t a lot of assets or progress, it’s harder to stay motivated. Not to mention with Insecurity I don’t have a HUGE amount of pressure. So when it comes to testing, i don’t have to test one of my maps 500 times with different people and then creating 6-10 different iterations of the map just so it plays 5% better.
I do this because I enjoy it, not because I want to make a near perfect remake of Blue Shift. As I’m working on the level design myself, it also means instead of this taking 5 years, it will take 1-2 lol