Black Mesa: Blueshift

I don’t like all the different versions of those mods, it’s like having HL1 in triple, BM is good enough for me, so no other mods needed.

I gonna play this version (Skyms/Zero) of Blue Shift, but I don’t need any other mods which are based on the original one.

Not really but this

kind of made me think he never heard of Guard Duty.
Not saying Skyms and Zero his work is bad, because I’ll definetly play the shit out of this when this comes out.

They all should work together!

I don’t know what assets they use at Guard Duty, but maybe Skyms/zero have an advantage by being here on the forum…

Hmh.I think I’ve seen Skyms his name somewhere on a Guard Duty, or a Operation Black Mesa screenshot.

Straight from the source:

Aaand

Yes I used to work on OBM a looooong time ago.

I think they remade all of my old work though by the looks of things lol

So they use your base, can u not just punish them for using your stuff?

Why do you think he’s making this? When Insecurity blows Guard Duty out the water, Skyms will have had his revenge!

JK,JK!

I doubt Skyms is making this out of spite. I’m glad he’s making this, though, because I’d like for there to be a version of Blue Shift consistent with Black Mesa. Guard Duty and Operation: Black Mesa will be consistent with each other, but Tripmine isn’t making their own version of Half-Life to my knowledge…

Anyways… we’re getting kind of off-topic.

It’s easier this way, I have most of the assets I need already created and I can just decide how to pretty much create the entire thing.

When working in a larger development team, especially OBM where at the time there wasn’t a lot of assets or progress, it’s harder to stay motivated. Not to mention with Insecurity I don’t have a HUGE amount of pressure. So when it comes to testing, i don’t have to test one of my maps 500 times with different people and then creating 6-10 different iterations of the map just so it plays 5% better.

I do this because I enjoy it, not because I want to make a near perfect remake of Blue Shift. As I’m working on the level design myself, it also means instead of this taking 5 years, it will take 1-2 lol

I don’t think this has been asked before (or recently… Opinions change). And what you said above made me think of it.

Are you planning on releasing a Beta or Release Candidate before the final release so people can do testing and provide feedback? Or are you gonna release it “As is” when you get it to a point where you’re happy with it?

Whatever you decide is fine, I’m just curious.

Zero play tests it, I will also be getting close friends and family to test it out as well.

I won’t release it as final, once my friends and family finish it and I get rid of the obvious bugs and whatnot, i’ll release it as a public beta and fix it up a bit from there.

Good deal! Looking forward to it!

Also looking forward to a new trailer! :wink:

Awesome, is there also an Opposing Force Source?

Yes.Its ironic that you ask, since your avatar is one of the weapons from the game.

hehe, :smiley: thanks for the link. It sounds like Black Mesa Source is somewhat incomplete, missing Xen levels and so on, this is accurate?

this forum is full of NOOBS of course [ except me , of course] , but they are very motivated for the game to be good and cool .
if you read topics about adding map to the mod then you will read many posts with details about bugs …
so you creating blue shift or even opposing force , should come here to get this help .
for the rest , i even start to thing that all maps of the mod should be rescanned like that … that s bad that original mappers did too much work without this motivated people

Unless, y’know, he doesn’t wanna spoil every room in the game for the sake of allowing someone to point out graphical “errors” only viewable via noclip.

-datdelete-

that’s not funny dude my uncle has cancer and it really fucked with his mind, he became a meth manufacturer and totally psychopathic

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.