Better tentacle’ing
[COLOR=‘Magenta’]<3
On topic, however, yes I realize the intent is to make it “better,” but what specifically does that mean?
I take it you never saw the tentacle testing video?
I’ve seen it. I saw it push a car. Is that what the hard part was?
Apparently you missed the entire video before that, where they simply gave the tentacle a target to reach and it moved to the target with realistic and dynamic movements.
Oh, yeah I did miss that. goes to youtube
Whereas IIRC the HL tentacle moved up and down on the z axis and played the attack animation, the BM version is more fluid.
It’s not just that, in HL1 when the tentacle noticed the player it would still use the same animations, just at Gordon’s height. Whereas the BMS tentacle seems to have a larger repetoire of animations when fighting the player.
I think :freeman:
BM’s tentacle is procedural. Or something. It doesn’t have a wide range of animations, the animations are calculated according to the movement required. Or something.
I c what u did thar
P.S. Lol @ posssible garg vs tentacle brawl at the turntable
Prepare to battle the big red error sign :fffuuu:
The turntable is where I usually stage all my HL NPC spawning fights. :3
I always preferred my wars to be stationed at the dam.
Necropost much?
I hope your not significantly damaged, and i certainly hope i didn’t ruin your day or your life, and if something like this ruins your life then thats the least of your concerns, sorry if i did!
Actually you made my day. I’ve been waiting for months for an excuse to post that…
The HL2 AI was actually quite brilliant, the devs just never made any areas where where they could put it to use.
This, the HL2 AI was “smart” technically, but they almost never did anything besides sidestep around,shoot, and soak up my ammo.
Not really. It was heavily scripted and relied on pre-built grid on the map to tell it what to do.
Without that, the NPC’s will never seek cover or crouch. Additional, if there is an object in the way of the preset AI path, it has a ton of trouble trying to navigate around it, often times getting stuck and not moving or moving back and forth, or they might figure out how to get around it, but will move very slowly until they get back on the path.
They also never take cover behind walls and shoot around corners, even though they have animations for covering on walls and coming out of cover into a combat stance.
I believe the following from James Kane is very telling:
"The Marines do not use combine code. However, it uses the some of the same behavior code. Remember folks behavior code is separate code that can be used by more than one NPC.
Honestly the combine code is a mess. It is over 4000 lines of spaghetti code where as our grunts contain a little over 500 lines.
The grunt code rely on behaviors more than the combine, so not only can other NPCs can share the behaviors, but we have cleaner code too. "
I believe the HECU will seem quicker and more intelligent as a result.