Bioshock: Infinite

A. Ryan: Dammit. Now the whole place is full of splicers, everyone keeps hacking the vending machines even when I tell them not to, and seawater is leaking into the coffee machine! Rapture is dead.
Gottson: Well, I have to agree, sir. Such an unfortunate turn of events.
A. Ryan: OK, think. What did we do wrong? We set up the whole social structure, brought the barge out to the middle of the Atlantic, and then…
Gottson: I’d say the issue was too much free will. I agree the capitalist dogs take too much, but let the sheep run free and they’re all-
A. Ryan: THAT’S IT! We went the WRONG WAY! Of course we’re going to find HELL at the bottom of the sea! Gottson! Get me five thousand propellors and a book on victorian airship designs!
Gottson: …Yes sir.

The silver lining in the clouds? :stuck_out_tongue:

Yes. And yes. Time for a tl;dr version of that:

Irrational Games is the original development team of the BioShock franchise. Back in 2006, when BioShock was still in development by Irrational Games, 2K Games aquired them, explaining why BioShock was developed by “2K Boston” and “not Irrational Games”. However, BioShock 2 was developed by another subsidiary of 2K Games, 2K Marin, so I’m pretty sure Irrational Games wasn’t involved in much BioShock 2 development.

The same team that developed the first BioShock is developing BioShock Infinite, despite not being called 2K Boston anymore, but is still being published by 2K Games, like the previous two games in the series.

Also, to all the people that are about to “BAAWWWWWW, NOT BIOSHOCK, DIFFERENT SETTING, BAWWWWWW”, it technically is the same world as BioShock’s. Only in the skies of America rather than the bottom of the Atlantic Ocean. BioShock Infinite takes place in 1912 and the original BioShock games took place in the 1960s.

Well Bioshock 2 was developed by 2K, not Irrational, so now that the original devs have creative control over Infinite, this prequel to the sequel will be a pretty awesome game, however Bioshock 2 was sub-par compared to the first, I believe it was because they focused more on making it multiplayer instead of making a great story. Because I’d give up MP for a better story and a longer game.

I want to play Bioshock so bad but my comp could never play it. :’(

Irrational Games are part of the 2K conglomerate.

Meh, want System Shock 3 not BioShock 3.

ohyes

But it’d be more redundant to make another A.I. than to make another city. Maybe while you were up in space, Earth was enslaved by a rogue A.I. :retard:

The original Big Daddies had diver’s helmets. So I’m guessing that they will now have wings due to the new setting.

I hope they bring in some horror elements like they had in Bioshock 1. The first time I played there were a few times where I jumped. Not many, but a few. I know its not supposed to be a horror game, but I loved the horror parts.

how do we even know they are big daddies? they looked pretty robotic just with a human heart I’m guessing they are more like enforcers of rules not really protecting anything cause we saw nothing for it to protect…

It doesn’t looks like a Bioshock game. the Bioshock name is only there for sales i know that much cause it doesn’t fit into the Bioshock universe to me.

At least it keeps with the retro future steam punk style of the original.

I’ve watched an LP on System Shock 2, and I bought and tried Bioshock 1, and I have to say System Shock 2 looks like a far better game.

Bioshock yawned all the interest out of me before I could even finish. I actually only heard it was supposed to be a FPS-RPG hybrid after I’d already given up on the game, since the RPG elements were so weak. The whole thing just wasn’t that fun. Pretty, but not fun.

Also, some of you really need to not get so swept up in the hype of a trailer. This thread started with people gushing over the trailer there saying this game looks like it’ll be awesome, when really game trailers almost NEVER give any real representation of the gameplay. It’s just pure, unpolluted hype with polish and glitter on top, nothing more.

Looks pretty awesome, but I wonder why they don’t just start a new franchise. Unless this is somehow tied into rapture, despite it being clearly American. At least its someplace new, unlike Bioshock 2.

It has the same themes, gameplay elements, utopia-gone-wrong setting, and so much more as Bioshock. I mean, how connected were Half-life one and two? Plot elements, charachters, and a little more, but a totally different setting, and a new plot centering around a new faction.

Characters and plot elements are the key there. I’m only wondering what kind of tie in there will be to the original (screw the second). I’m fairly sure it will be there, come to think of it, I’m just wondering what.

Awesome

the interview on kotaku and gameinformer from ken levine both said that this isn’t officially called a prequel or sequel yet so i’m guessing they put the bioshock name on it to sell copies. this game is currently set in 1912 so its like what, 57 years before first bioshock? that being said they most likely could havecalled it a new ip and it would have done just fine. irrational games always does good work

Freedom force. that was one of the best rts of all time. hands down

It was an Irrational decision can you blame them? :retard:

I think I’m almost the only one who liked BioShock 2.

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