You are not. The game has its flaws, like not having any physics, and static animations of the normal people, but the game is overall fucking fantastic.
It holds a 96 on Metacritic by magazines, but also a 9.0 by the community.
You are not. The game has its flaws, like not having any physics, and static animations of the normal people, but the game is overall fucking fantastic.
It holds a 96 on Metacritic by magazines, but also a 9.0 by the community.
Playing it now, and this game is amazing.
Also, I’m going to take a wild guess now: [[color=’#171717’]That and woman who keep showing up everywhere are Booker and Elizabeth from the future.]
Pretty wild guess.
The best part is that I made that guess before I even got to the part where time travel shows up. :retard:
No wonder it’s not even remotely close to the truth.
Then I bet it’s going to be like Futurama, where Booker and Elizabeth peacefully retire and have a child, but then their child gets abducted by the villain and taken back in time and it turns out that Elizabeth is her own mother.
Obviously.
Spot on
Okay so, every battle segment instantly becomes the most enjoyable thing ever created once skyrails and tears are involved.
^ Agreed. And Elizabeth is unarguably the best video game companion ever.
This game sounds like it’s been brought forth by the Gods or nature or whatever you believe in. I haven’t seen a single complaint yet and I’m the kind of asshole who Googles ‘X game sucks’ just to see what people say about it.
the only legitimate sounding complaint I’ve heard is that the weapon upgrading doesn’t gel well with the two weapon limit and the checkpoint/ death system sucks. That’s really it.
Okay, here are a few complaints then, but you have to realize I’m nowhere near finished yet due to having very little time to play this week:
The default controls are pretty awkward. Ironsights are bound to Z, and E is to switch weapons when you’ll probably just be using the mousewheel, with the much-used interact button being bound to F. The “smart” tutorial tooltips also continue to pop up way after they should, which got annoying fast enough that I had to turn them off.
You spend the entire game (at least so far) entirely from Booker’s perspective, but he’s a deep character with complex motivations. He sometime makes decisions that go against what the player would be doing in the situation, which is quite jarring, particularly given you also get to make moral choices at some points but not others. That would have been really clever if they did it with Bioshock 1…
It’s rather glitchy; at one point I even fell through the level at the end of the scene where you first escape with Elizabeth on the skyrail and had to restart and replay the entire (admittedly awesome) cutscene.
On that same note, they decided to remove the quicksave and manual save features that the first game had, though the respawn-without-losing-progress system has been retained. The only way to save is at the very, very sparse autosave points; more than once I’ve had to replay lengthy cutscenes because I wasn’t able to make it to an autosave point before I had to quit.
Edit: Also, what Xalener said about the weapon upgrades. They don’t even have a visual effect on the weapon anymore.
WHY THE FUCK DO DEVELOPERS DO THIS[/SIZE]
Don’t these guys insist on making the jump button “Y” or “△” and interact “A” or “X” too? Fucking hell, WHY?
I think this game was probably made more for the console crowd, to be honest. I haven’t seen a control complaint from them.
I can’t really complain about that; I only get about 12-20 FPS right now, and I suspect that I’d barely be able to even play if it weren’t for the game being well-optimized in order to run on console specs.
You can tell they cut corners in a few areas, graphically, like some of the buildings in the skybox just being flat sprites.
Aren’t ironsights also bound to middle-click by default as well? That’s what mine is and I only recall changing crouch to ctrl.
It seems illogical if you haven’t played it (I thought so when I first started the game), but the layout ends up feeling pretty intuitive: “Q” switches vigors and “E” switches weapons. Also ironsights are bound to both Z AND the mouse-wheel.
Yeah because default controls matter so much.
KEN LEVINE READS BIOSHOCK AND MY LITTLE PONY FANFICTION OUT LOUD IN A BAR.
https://www.youtube.com/watch?v=swst7QI8YfQ#!
www.youtube.com/watch?v=NvyHVHsLQ2s
this is so fucking hilarious
This is pretty much the extent of my complaints with it. The weapons seem pretty nicely varied (I mean, yeah, they’re all just guns, but still) to me but I just ended up sticking with the Carbine and SMG because of the 2-weapon limit.
Also 1999 Mode is a disaster without being able to quicksave/quickload :fffuuu:
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.