Did you ever play “Clock Tower”? It’s a point and click adventure game, quite similar to Monkey Island or Sam & Max; but horror-oriented and overall awesome. In one game there was a particular villain by the name of “Scissorman”, more or less a gaunt, listless man dragging around a giant pair of scissors with the intent of ending you.
That’s all well and good.
Why I bring this up is because in Clock Tower, as you navigating the expansive and otherwise confusing map, there was always - ALWAYS - a chance that at some point Scissor man would show up to ruin your day. It wasn’t scripted, it wasn’t activated by grabbing an item, it was totally randomly generated and it scared the living piss out of me every time!
That’s what I’m looking for in Bioshock 2, because from what I’ve been told via e-mail - it’s much in that same spirit. Big Sister can show up anywhere, at any time, and make your day a living hell. Even someplace you cleared out decades ago, a safe haven for hours, could suddenly become your last stand against Andrew Ryan’s failsafe. Whether it’s much of the same or not, the story continues; and the experience is bound to be…amazing.