Bet on the engine Crysis or Source 2?

Hey guys, I hear Epic made a pretty popular engine that is more widely used than Source or CryEngine 2.

After 4 to 5 years of lurking these boards, I finally signed up just to tell you that you are retarded.

GAMES ARE SOFTWARE. Therefore, game developers ARE software developers. The role of the developers is to create AND update moron. Are you dull or did you not notice all the improvements Valve has added to the Source engine to keep it competitive SIX YEARS after its release.

As pretty as Cryengine is, Source2 will (if it ever comes into existence, since Source is modular and continually updated) probably be more widespread in terms of compatibility with everything and new features. Let’s face it, most of the “advanced” engines of today are yesterday’s features wrapped in higher polycounts, resolution, and more bloom in the HDR.

https://en.wikipedia.org/wiki/Cryengine_3

Fuck that, how about Unreal engine 5?

Okay, I have to admit, Cryengine 3 looks and sounds pretty nice. Unfortunately it’s a model based engine (like most engines these days), so unless you have extensive modeling experience the editor is useless as far as creating new settings goes.

That’s one of the reasons I like source. You don’t need to be a modeler to map for it, and it takes real skill to make the engine sing. Any halfway decent modeler can make something nice looking, but it takes a real artist to make a brush-based engine such as source create the wonderous beauty it’s capable of.
Black Mesa, anyone?

Doesn’t matter, the DNF engine is the best!

Dear Esther? Raindrop? That mod about the village in Sweden?

If Crysis 2 was being released with two versions, one on CryEngine3, the other on Source, I’d take the Source version, because hopefully it would run better on my shitty machine.

Unreal Engine was already mentioned twice in this thread >_>

At least, I’m pretty sure 3D Realms stuck with Unreal Engine 2 once they switched to that. (and did an ass-load of updating, sorta like Infinity Ward did with the Quake 3 engine)

I agree, I prefer versatile things over refined things.

Ironically, the Source version would probably run slower, since the engine wouldn’t support such huge and detailed maps, for which the CryEngine 3 was specially made for.

source engine = upgraded goldsrc engine

in 2004, the source engine even had some code left from the quake engine, on which the goldsrc engine was based on.

Everyone in this thread should read this post. Twice if you need to.

Then leave the thread. There is nothing more to say.

If you wanna compare engines, try UE3 and Cryengine2

Are you implying modelers aren’t artists?

I hate sandbox editors. They allow skilless dbags to make something decent by simply copying content from the game and leaving any true creativity such as terrain shaping to the editor’s fancy tools. Hammer editor however, leaves all the level design to you, so when you create something cool, you can truly say it is your work, not something that you made by copy pasting out of a game and having the editor hold your hand. /rant

To me, CryEngine will look and maybe sound better… but Source engine will win this game because everyone and their grandma can use it and understand it. That’s why there are hundreds… maybe thousands of mods for hl1-2, and barely any for the CryEngine… I know that’s a newer engine but its been out for over 3 years now… I’m sure there would be many mods of it were as simple as Source

No, I’m saying a modeler doesn’t have to be particularly talented or skilled to make something nice. A real level designer (ie, someone who specializes in making levels, not a general texture artist or modeler) needs to have skill and talent to make blocks turn into gold. Also, this:

If the modelers aren’t directly making the level in a model based engine, they still do 99% of the work.

The Frostbite engine (Bad Company 2’s engine) could give the CryEngine 2 a run for its money if the guys at DICE weren’t so lazy and underachieving.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.