Any suggestions? I’m an absolute beginner to Blender and modelling. I started out with a really nice tut series on blendercookie but they wanted me to pay t keep going. I got through the UI and now want to learn the actual modelling tools. I want to learn to make game models, environmental models specifically, not film animations.
:retard:
You’re doing great.
Here’s two great tutorials. They are less than two minutes long.
https://www.youtube.com/watch?v=lAl28d6tbko
https://www.youtube.com/watch?v=rofgMueCOqo
I c wut u did thar
https://gryllus.net/Blender/3D.html
Dude teaches actual classes about this so, his video tutorials are quite nice. If you are looking just for making models you can ignore a lot of diffrent stuff about blender. In fact if you are geared toward just making in game assets you might consider other tools as well. Its my understanding that Blender gets its name for excelling at “blending” scene editing and object editing. Though since it is still good at object editing its not a problem but it does have a lot of tools and things in it that for asset creation are largely useless.
the best blender advice is to delete blender and torrent max or maya
Saying you’re a student and getting a copy for free also works.
I dont recommend torrenting.Autodesk does research to whoever pirates their shit.I once got a call from them, but I said it was not my name.
I’m Robert Mortis with Autodesk, and I’m gonna have to ask you a few questions.
I’m in the UC system (University of California), so if they have a free offer I could get it. Do you guys recommend switching from blender to one of those programs?
And holy shit, has idi actually just given good advice?
Go with whatever the fuck you want to. Learn a couple of the different programs and decide what you like. If you can get 3dsmax free go for it try it, try blender, try maya, try all that shit find what suits you.
yesyesyesyesyes.
Don’t get me wrong, ever since the 2.5 update Blender has been fucking amazing… but sadly no one in the industry takes it seriously because they’re getting cock slobbers from big companies like Pixelogic and Autodesk. This is too big of an monster for little ol indies to fight, so it would be smarter to just switch over.
This seems like a perfectly good place to ask, but for the game project I’m working on, I’d be required to make hq models, then low-poly models with baked normals.
This is a bit general, but can someone point me to tutorials on how to do this in blender? I haven’t the first idea how to make a low-poly version of one of my models.
The only clear cut tut I could find was on Blendercookie.org. At least I think it is since it’s for paid members only
There’s an in depth head sculpting tutorial on there that’s 100% free though. It deals with baking displacement and ambient occlusion maps. I can’t imagine it being much different than baking normal maps.
Welp, thought I was decent at UV wrapping since I did it competently on my hand model I made a while ago - tried it on a higher poly missile, and I am just confused.
EDIT: Fuck, just found out Blender has automatic unwrap functionality
Switched to 3ds max and things started plodding along much faster.
BTW, I’ve heard that triangles are generally to be avoided but they seem convenient in a lot of situations. What is wrong with them and are they acceptable for modelling for source?
Edit: Done, sort of.
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garrthbarrttinn
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I c wut u did thar