For Dotard’s Underhell review,
+the devs are improving graphics for the next release, but at the moment they are at least BM quality
+I don’t see how you think the level design is amateurish, it flows together extremely well and is very realistic.
+the game helps make you feel a sense of fear, that you have next to no idea what is going on and that you will learn just what’s going on as time and events occur
+if you go back and listen to the npc’s, read a few PDA’s, and pay attention to the small details you will understand just what’s going on. It’s not all meant to be understood at once, sometimes you have to go back and find information that you didn’t catch your first time around
+this is in no way a rip off of FEAR, there are no ghosts in the game as the wife isn’t quite dead, as you may think she is, the hallucinations are due to the fact that you were shot in the head and the whole first chapter is you retelling the events that happened in the jail. The reason you are having hallucinations is that you are still groggy from being shot and your memory is a little fu**ed up when you are retelling the events. The red gas would cause the people whom Ito wished to kill to suffocate, but you had a strange reaction to it, it is not “mutant-turning”
+the enemies dealing lots of damage makes the player take a very tactical approach and it puts a strong emphasis on survival, which was the enitire point of the mod
I’d give Underhell a 10/10 and it’s my favorite mod, no, game, ever
Also, the three most important things when trying to find a game, the rest is just details-
- The Story-Telling Element
- The Gameplay Element
- The Immersion Element