BBMIP 18ish

Looking great!

Wonderfull!

Couple more improvements. The originals had no actual details just a texture and really started looking out of place (that is the problem when you start redoing things…).


Pardon my childish glee, but: BUTTONS!!

Nuances aside, I know how you feel…

The models look awesome, BUT,
there is something about their buttons (for real) that doesn’t fit…
Maybe you can add some wear and tear just around the buttons?

And here’s a main question, what about dust over some elements in certain rooms?
Like an unused storage room with boxes, it would have a lot of dust.Like a thin gray sheet
on top of a box.

Neat idea, but too difficult to pull off in the Source engine. It would require way too much work from the level designer to make look good, and it would look really awful if it was just done by adding a skin to the model. There are ways to do it but it wouldn’t be worth it as each scene would have to be individually sculpted with dust. Maybe on a different engine!

I could think of a few ways to do it, from displacements to skins, but yeah, it’s all way more effort than it would be worth.

There is wear snd tear you just can’t see it in those pics…they heavily rely on shared UVs so it would repeat too much if it was super heavy. The nucbox isn’t heavily worn and adding wear just around rhe buttons would look funny and unrealistic. The second one has wear as its only used in RP currently.

I need to spend (a lot) more time modelling so I can get closer to this level of quality. Looking great!

Looks nice. Knobbin’ Bilbo Buttonbags!

Yeah, i know.It is a nice small detail idea, but it really would be to much work for little sweet.
But you know, just sharing ideas around.

Hey, any chance we could get some comparison photos?
And i don’t mean for every tweak or update on the model.
I mean for like, a model done 2 years ago, then refreshed today,
then uploaded as a comparison.

And also you guys are awesome, just sharing…

I don’t think you realize just how small some of these things are in game and how big a texture you would need for your detail ideas. All the pics I’m taking are at 4k and cropped.
Well all the consoles I have redone (which is 98% of the ones in game) have been redone. Just load up the mod and check out the differences. Once I add a model to our build the old one is gone and I don’t bother to take before and after pics it’s not really worth it. I did all the textures on the old consoles etc (minus the ones Mark did). Most of the other stuff replaces brush work or is totally new and you will have to spot them for yourself when we release.

-snip-

Edit: I’m an idiot and I mis-read, I interpreted the post as the TEXTURE SIZE was 4k the first time not the reference points you use (photographs, etc) are 4k - at least that’s how I interpreted it when I re-read your post. Reading while tired FTW.

@John: The details that you’d want would look beautiful, but as stated, they’d hamper performance and be a royal pain in the neck to make (via level design or tacky texture work). Doing a new texture from scratch is no easy feat either, even with reference photos. It takes hours to make one look good to the point where the author would be comfortable with putting it out into the wild.

If you’ve ever tried to make something, whether it’s a new model, texture, lines of code, it takes a LONG time to make something properly, I’m just using computer examples here, not real-life examples such as painting.

Farther you get some problems with big textures on smaller models. It makes them look grainy in the source engine from my experience, regardless of the game’s resolution. That said, if you’re curious about texture sizes, I already posed the question previously.

I know, it does take extremely long.
I am not a 3d modeler, but i tried a tutorial coffee cup once.
At the end, the cup was suppose to be white with gloss effect.

it ended up silver with mirror reflection effect.

That is because your spec was too high and you probably had envtint set at 1 1 1.

Back on topic.

These all look amazing! Can’t wait to play the final release! ^^

Tried to fix some problems I had with the arched blast doors but just managed to get pissed off…
So I remodeled most of it and redid the UV. Just finished the test for the first one. It may work.

Okay, I have to ask, how’d it piss you off…?

Other than that, it looks beautiful as always.

Ha the old model…had a terrible UV with about 1/2 of it wasted. I couldn’t get it looking any better than it is currently. The current one didn’t :stuck_out_tongue:

I love the little details like worn paint on the corners and welding lines. It’s so beautiful!

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.