Well back from vacation and I still don’t know what time zone I am in…so work was very slow over the last few weeks.
I did manage a few things before I left and a couple today. One of the things I did literally before leaving was to work on some rocks for Inbound b. There are still old ones in the map but the new additions should blend better. The lighting was the main issue with the others along with an iffy looking texture set (I did them YEARS ago). You should notice the AO that was applied to the new models that helps their transition in to the brushwork.
Today I finished these. These are probably a HL2 prop don’t know for sure since they have been redone at least once. I didn’t like the way they looked and wanted to add AO to it to smooth out the texture. Turns out doing that required a reUV and compile. So finally got the time to fix it all this afternoon.
1st is a before and after. The second shows all the variations. The 1st 2 variations are the original textures just touched up, the last 4 are new.