Elaborate.
The only thing they ever really hyped up was “Destruction 3.0” which turned out to be the same as bad company, just with less pre-defined walls you could blow up and some animated “falling” debris that could kill people, and the ability to create deeper holes in the ground
The only people I know who didn’t like BF3 were CoD fans. The only real drawback of BF3 for long-time BF fans was the lack of real team-play - not DICE’s fault, of course, but BF3 attracted a lot of fans of other shooter series who aren’t used to working together with other human beings. The basis is there - squad system, voice chat etc. - but nobody uses it.
There’s no ingame VOIP to your team, meaning either you join with friends to talk, or use something like TS or vent.
BF2 and 2142 had squad VOIP so people would regularly join squads and work together, just because it was so easy to do. BF3’s method is a step back
What they need to do with this new game is not to slap 10 filters over the graphics. And realize that the sun is farther away from the Earth than they think it is. BF3 was fun and I got my money’s worth of gameplay from it but I just don’t feel like buying another BF game right now. I’ll see how it turns out and decide from there but I’m expecting not to get it.
Yeah, BF3 is fine for at least 2 years with correct addons and BF4 should be a codename for Bad Company 3
fix’d
…but the fact they are owned by EA may
“Hmm… We still haven’t fixed Battlefiled 3… Let’s release a new one!” crosseyed
Wanna see a remake of 1942 on the new Frostbite engine…
[COLOR=‘Black’]fix’d
yes…
BF3 in general was a step back from BC2.
yeah, the thing I loved about BC2 was that the player physics were so much tighter than the average modern shooter. They didn’t try to make it feel “realistic” in spite of immediacy and control. That and the weapon customization was WAY more balanced, and the attachment unlocking actually made fucking sense. Why the fuck would I spend an hour getting the same fucking sight for a rifle that I just got for another gun?
AND YOU COULD SHOOT THE BODIES. YOU COULD SHOOT THE BODIES AND THEY WOULD MOVE, AND FUCKING BLEED. THAT IS FUCKING IMPORTANT.
The only thing BF3 has over BC2 is more vehicle variety and some more…actually… It’s so fucking weird. The BF3 maps are bigger with more cover for infantry, yet there’s more emphasis on vehicular combat in the game. Meanwhile, BC2 has huge barren coverless a huge emphasis on infantry compared to the regular BF game.
It’s so weird. Between BC2 and BF3 there’s the most amazing Battlefield experience that could ever be produced, yet they seem to get just the right things wrong.
I don’t understand why more games don’t keep physics on dead bodies. I realize it’s kind of intensive but there are quite a few games that have it so it’s not like it can’t be done on the current consoles or anything. They just don’t for some reason. BFBC2, HL2, Max Payne 2 and 3, GTAIV, Stalker, etc.
I think it may be an issue with regional censorship laws. I can’t help but shake the feeling that Crytek is involved with BF3’s fucked up corpses somehow. Like, something about them and the Germany and the censorship and the international accessibility and all that puddin.
That’s some conspiracy theory shit and I have a hard time believing that’s it. In some instances I could see it being a resources thing, as in BF3 multiplayer since there’s so many things going on. I wouldn’t think this is the case with other games though. It just seems like it’s so easy to implement and wouldn’t take too many resources to add in in most instances.
You’re back !!
Hopefully they won’t stick with modern warfare
I feel the same way, yet I think it’s inevitable. Especially with the cliffhanger ending of BF3.
I just wish they’d make a campaign that’s more open like the first Bad Company. I like the writers in Dice. I like how they handle Dialogue. They need to stick with satire, borderline parody style execution. Firstly, because no one else is doing it the way they did it, and that could be their whole hook staring them in the face, and secondly because why god why do I have to listen to white guy # 1 reprimanding white guy #2 over something he and black guy #1 (and only) did without orders? While Puerto Rican guy #1 (and only) spews the most annoying fucking combat dialog the actor could come up with on the spot in the booth? not talking Battlefield formula specifically, but shooter formula in general. I loved BC1/2 because they didn’t follow that bullshit. BF3 didn’t really either, but it was getting real close to the edge. Really fucking close. I’m afraid they may cross it.