Awesome animated first person video

Did I stutter? Everything in the HL games is used to enhance game play – including the physics system, which is often ignorantly accused of being “gimmicky,” even though it’s just the opposite. It would be gimmicky if there weren’t a legitimate use for it outside the “Ooh and Ahh” factor.

The kind of combat shown here is a gimmick. It’s like the dog attacks (or a million other things) in the COD games. It doesn’t add to gameplay; in fact, it actually sucks you out of it and puts you in a pre-existing animated encounter that you have to beat before your character can slowly stand back up and continue fighting. You’re basically changing the rules on the character in the midst of combat because it’s “cool.” Which is fine, sometimes cool for the sake of cool is OK. But it doesn’t mesh with Valve’s design philosophy, especially when it comes to HL games. Infinity Ward has literally made billions off it though, so there’s something to be said for it.

Again, I’m not dumping on the animation itself, I just don’t see what it would add to the game besides being an extra feature to put on the back of the box.

He said “What?” because this has nothing to do with gameplay or any game developers or any of that jazz you were talking about. It’s a animations test made by some guy trying to build a portfolio or something. Nobody was striving for gameplay enhancement.

Exactly.

And it’s obvious that if one day we see that in a valve game, it won’t be a QT or scripted event but a dynamic game interaction. That’s exactly the kind of gameplay enhancement that valve are all about. I honestly don’t care about this video from an animation point of view, what I love is this video’s ability to make me think about how it could be done within a game environment without scripting.

This is the type of thing I was referring to, which should have been pretty obvious:

If you don’t want to cause confusion, don’t make vague one word posts. Pretty simple.

Impressive.

Why are people talking as if this was meant to be played? It was just fucking practice for the guy.

Also I think he worked on Fable 3. Idk.

I hope at some point Valve will let players do instant kill animations with the crowbar in conjunction with a pistol- hook the enemy behind their head with the end of the crowbar, and then blast it off with the gun. Or at least find a way to make the crowbar more useful. In Episode One it felt like they just threw the thing in there near the end of the game for continuity’s sake. Barely used the thing.

Because it can be done, with good ai and with adding procedural animation blending with physics and mo cap, fighting enemies with dog at your side would be fucking awesome !

It would require a shitload of button pressing to do all that.

It’s a bit late but according to Bethesda.https://www.youtube.com/watch?v=ToKIkw3LIoQ

I loved what dog did in 0:37.

Also, if all the striders could move always that fast the rebels would surelly be f*cked.

It was thrown is as a joke moreso than anything. You already have the gravity gun & real guns, yet barney gives you a shitty little stick & sends you on your way, the same way he did in HL2.

Trying to turn the crowbar into the TF2 spy’s knife just seems pointless because there aren’t any real places for stealth in HL games (adding some would be retarded) especially when the enemies have such a high field of view. There’s a reason why people fight with guns instead of crowbars or clubs, they’re just better.

The only thing that happens in the video any differently than in the games are the animations & being disarmed & pinned to the ground like a L4D hunter & fending it off like a QTE. There really is no new gameplay here that hasn’t been done before & that would actually fit in with half-life.

Unless the crowbar is rocket propelled…

this would be how I would see a half life movie being if it starred Gordon

If the gravity gun isn’t gimmicky, then I don’t know what is.

I hate nerds so god damn much.

Reason number 32 why gordon is such a boss: he shot that hunter in the eye with his left hand while brandishing a crowbar with his right.

I had to watch the TF2 several times with how much is going on in it…

I would think that would be a awesome movie.

Unlike the source engine which all out sucks.

May I direct your ignorant ass here:

https://www.littlelostpoly.co.uk/devblog/

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.