M[/SIZE]any successful jumps can be achieved by simple sprinting and jumping. Three buttons: forward(hold), sprint(hold), jump(press).
And if you have “always run/sprint” enabled (original HL1 has “always run/sprint” enabled by default), the only thing you need is press forward button and then press space at the last moment. Two buttons: forward(hold) and space(press).
If you don’t have enough skills to press jump key at the last moment, you can press jump key earlier, then crouch/duck while in air, to pull Gordon feet up towards this body.
Yes, there are places where the usual sprinting and jumping does not help - you have to use crouch/duck key while in air.
Auto jump-crouch script for you.[/SIZE]
- hit space to jump normally
- press and hold jump key to jump-crouch
Copy paste this to your autoexec.cfg file inside cfg folder (steamapps\sourcemods\BMS)
[code]bind “space” “+jumpcrouch”
alias +jumpcrouch “+jump; wait 5; duckON”
alias -jumpcrouch “wait 5; duckOFF; -jump”
alias duckON “+duck”
alias duckOFF “-duck”
//fix jump from crouch state
bind “ctrl” “+normalduck”
bind “c” “+normalduck”
alias +normalduck “+duck; alias duckON; alias duckOFF”
alias -normalduck “-duck; alias duckON +duck; alias duckOFF -duck”
[/code]
PS: change “ctrl” or “c” to your liking.
EDIT:
Apparently, jump-crouch and crouch-jump isn’t the same… or is it?
I think:
Crouch Jump = Jump Crouch = Duck Jump = Jump Duck, it is both:
- longer jump (like Olympic long jump event)
- and higher jump (like Olympic Hurdle event)
Athletes bend their knees, pull up legs at the right moment.
“Jump While Crouching” is different. You use it to get into some ventilation openings, or, if you have a “Long Jump Module”, to achieve a much longer jump.