auto crouch-jump (alias and bind script)

https://www.youtube.com/watch?v=apP19H5cjl0

Reading the same word, ‘JUMP’ over and over again has made the word totally meaningless to me.

@Mabilis
And you came here in thread started on 15-09-12, much before most threads and posts about jumping.

@ALL
Many successful jumps can be achieved by simple sprinting and jumping. Three buttons: forward(hold), sprint(hold), jump(press).

And if you have “always run/sprint” enabled, the only thing you need is press forward button and then press space at the last moment. Two buttons: forward(hold) and space(press).

If don’t have enough skills to press jump key at the last moment, you can press jump key earlier, then crouch/duck while in air, to pull Gordon feet up towards this body.

Yes, there are places where the usual sprinting and jumping does not help - you have to use crouch/duck key while in air.

btw. Original HL1 has “always run/sprint” enabled by default.

Let me try to decipher this:
‘You posted in this thread which was started several days ago. That was before most threads, posts and discussion about jumping.’

Now let’s look at what I said again:
‘Reading the same word, ‘JUMP’ over and over again has made the word totally meaningless to me.’

what is your point?

‘You posted in this thread which was started several days ago. That was before most threads, posts and discussion about jumping.’
Yes, this is what I meant.

This thread is only for people having problems with crouch jump (that is, having problems with pressing only two keys). Not for complaints or useless talk.

Crouch-jumping was never a good mechanic to begin with. It frustrated me back in the day, and I’m sure it’s frustrating people playing Black Mesa who have never played Half-Life.

It really puzzles me how the Black Mesa devs decided to not only keep crouch-jumping in the game, but actually make it much more required than it was originally.

Here’s to hoping they remove crouch-jumping in the next version.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.