Also, has nobody cared to mention yet that all of the base64 codes all translated to voice lines from the game; they’re not just random. I think its scientists that say them
Fair enough then. I’m gonna somehow install the game (who makes an installation this complex seriously) and check out QE, try and find that computer or something
No skills are needed
Just look for odd stuff and if you think its connected to ARG, post it here
There is definitely some helicopter sounds (?) and morse code?
EDIT: Maybe it is sound of helicopter crashing, you know, all stuff in heli goes wild when its about to crash.
I think it’s important to note that no one (as far as I can see) has been able to confirm that image of the computer terminal. Until we do, we should treat it as unconfirmed. For all we know, it could be fake. What I do know is that it looks like the sync image of an SSTV transmission taken from the MMSSTV program. The sync image is used for adjusting the sync and slant parameters in the program. Why would the poster post the sync image instead of the actual SSTV image? Even if it doesn’t look like it, it looks to me like he’s actually got a pretty good SSTV signal.
Quick question: I converted background, which was in .mp4 into .mp3 format. When I put that .mp3 file in Audacity, why does it have 2 channels (wave links, or whatever)?
I guess they made it in stereo to add dimension to the sound or something.
Note that mp3 is a lossy compression format, converting it to mp3 before opening it in Audacity will degrade the waveform. It’s better to just open the mp4 directly in Audacity (you’ll need to install the ffmpeg library to be able to open mp4 files).
Do you guys think the m4a file that fails to load because of wrong request header is in any way significant?
In fact, I can’t see it requested anymore at all, so my guess is it’s nothing.
I’ve been having fun with noise removal in Audacity, and last thing I got is this: https://picosong.com/2FHL/ with these setting https://imgur.com/4jBRqCu
It’s probably nothing, but I wanted to share it with you guys, in case it is something
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.