Anyone with experience with UDK (Unreal Development)?

I’m doing an architectural visualization project with UDK, and I want to import a Sketchup model (which was already finished and textured) into UDK. Some sources told me to export to the FBX format, where I used UDK’s content browser to import the file. However after importing the model is untextured and uncollidable, meaning it’s covered in the default blue/white checkerboard, and I fall straight through it when testing. Any ideas how I can fix this? And what is the correct method to import models and textures? (The Sketchup file is not a prop, but the entire house, including ground).

And if no one here knows UDK, feel free to delete this.

Collision:
https://udn.epicgames.com/Three/FBXStaticMeshPipeline.html#Collision

Materials & textures:
https://udn.epicgames.com/Three/FBXMaterialPipeline.html

That’s for FBX - for our own game project we use ASE. Plenty of documentation on that site, it’s horribly organized though so I suggest you use the search function to find any stuff you need to learn.

Actually yes, I’ve used UDK before, and have made a map.

Not the greatest map evar.

But a map nonetheless.

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