I can’t stress enough how true this is. One of the reasons I’ve been okay with waiting so long (despite times of getting my hopes up and shit) is because I frequently make levels for games, and even the simplest of levels can take months to make.
Even remaking things still takes a while - level designing for source and Quake engine games (many games infact) is much akin to 3D modeling, albeit of large, detailed environments - so the fact that they are redesigning things to make more sense by today’s standards only adds to the build time.
Some of the most detailed maps in Quake 1 that are being made take from several months to a year, so I wouldn’t be surprised that this could take longer given the requirement for more detail.
And level designing is just one piece of the puzzle.



