Some game hipster.
I’m scared.
AHHH! Amnesia is a sick game!
Can’t wait for them to show something
If it’s anything like the last one, then I’d recommend using the toilet before playing.
The Dark Descent certainly had a habit of causing sudden loss of bowel control.
Can’t wait to see the new game, even if I think the title should’be changed to something cooler…
For me, Amnesia is nearly perfect, it has everything I want; adventure, horror, mistery and history… what I only miss from that game are women (dead or alive)
^Try out the Justine DLC for Amnesia.
Penumbra Black Plague also has a woman in it (though you never see her )
Thats actually the only thing that disturbs me about these games (Penumbra/Amnesia) or the engine they are using - you never actually see other people, just some sick looking enemies, you only have letters/messages or records to “interact” with other people.
There are other people in the Justine DLC, but as far as I got (three levels in, not sure how many there are total), one guy was lying on a table with his face covered, not moving, and another person was behind a wall so you never see them. You’re right, though, I’m not sure if it’s the engine but there aren’t any character interactions like in other games.
It sure does make it damn hard to make custom stories, I’ll tell you that. If they wanted to, though, there could be NPC interactions- there is the code for it, although it only applies to one NPC in the game ([COLOR=‘Black’]Agrippa, whilst hanging from the chains, will follow you with his head), so it could be applied to others.
Well, there’s only code to turn Agrippa’s head? So I guess any interactions would have to be made of only that. Is it possible for someone to code into the engine a more Half Life-ish character interaction thing?
Has it ever occurred to you guys that game might be actually that scary thanks to you being left for yourself alone?
EDIT: one more art in here: https://thechineseroom.co.uk/?page_id=53
Not if you can clearly notice that the developers want to avoid any interaction with any other character. Like (if I remember correctly) in Penumbra Black Plague [COLOR=‘Black’]there is this one section where the woman is “trapped” inside some lab room and when you get in there and expect finally any real interaction (after hours of scary playing through Overture and the part of Black Plague) suddenly the evil virus that possesses your mind gets active and “turns” the woman into an enemy so you have no other choice but to kill it/her. And of course after that you see the dead body of the woman.
Or in Overture [COLOR=‘Black’]at the end you expect to finally get to see the guy who has been talking to you through the radio all the time just to find out that he is actually trapped inside some kind of incineration furnace and you are all like “wtf that doesn’t even make sense”. and all you can do is kill him to go on.
So yeah sure, the feeling of being “all alone” is scary but not if you can clearly see that any interaction is avoided at all costs.
Though now that you said it, I remember the part with Agrippa, maybe they are experimenting now with such things?
The art is good but to have the settings in an urban environment just isn’t scary you know? You would always have the feeling like if anything should happen you just yell out the window or something compared to the isolated castle in the woods where there is no one. I am being presumptuous of course as I really don’t know whether or not the setting will effect the scary atmosphere.
I’m pretty sure it initially started with the lack of funding, but now they use it as an excuse so they don’t have to animate or program NPCs. Also, linking to an image on a website doesn’t eat up bandwidth as they seem to think it does. I can understand not being able to host the file for your free DLC, but images? Seriously?
Amnesia: A Machine for Cookie Baking sounds incredible.