Say I want to create a new weapon, but only have it be comprised of existing meshes and animations, yet exist as its own weapon? What I want is to have the .357 use the crowbar animations, use the .357 weapon select picture (But be placed in the melee slot), and be gripped by the barrel. So basically, no messing with new models or animations, I just want to change it so the player grips the .357 model (rotated so its by the barrel) instead of the crowbar. This seems fairly simple, and I was really hoping it could be done.
Basically, if you were wondering, the player comes across a gun that is empty, and uses it as a melee weapon/bashing tool instead of merely tossing it aside.