It’s gonna be a bit more complicated than simply pulling the model from the game. I’m not an animator/3D artist/video editor so I can’t say how you’d go about animating and getting the shots you need or whatever, but I can tell you how to get to that point.
The headcrab in Black Mesa is borrowed from Half-Life 2. You’ll need to extract the model’s files (using a program called GCFScape) from the Source SDK Base 2007.gcf (located in your steam\steamapps (or if you have the Steampipe update, the hl2_misc_dir.vpk which is in steam\steamapps\common\Half-Life 2\hl2) directory). The model you will need is “models\headcrab.blah.blah” (get all 7 files). The texture you will need is in “materials\models\headcrab” (get the VTF).
Then you’ll need to open and export the VTF using a program called VTFEdit so that it’ll be a conventional image file (.tga, jpg, png, etc.).
You will then need to decompile the model using a program called StudioMDL so that it may be used in a 3D modeling package. From there, I guess it’s just a matter of animating it, rendering that then compositing that into your shots as needed.