So I’ve spent the better part of today capturing overhead views of each and every one of the game’s map, and I’ve consolidated them into one image. It’s pretty interesting how vast this place really is.
Some mods present in the image:
On a Rail: Loop Mod by .RK
On a Rail Uncut by TextFAMGUY1
Surface Tension Uncut by TextFAMGUY1
And overheads by chapter:
Inbound = bm_c0a0a - bm_c0a0b - bm_c0a0c
AnamalousMaterials = bm_c1a0a - bm_c1a0b
Unforeseen Consequences = bm_c1a1a - bm_c1a1b - bm_c1a1c - bm_c1a1d - bm_c1a1e
Office Complex = bm_c1a2a - bm_c1a2b - bm_c1a2c
We’ve Got Hostiles = bm_c1a3a - bm_c1a3b - bm_c1a3c
Blast Pit = bm_c1a4a - bm_c1a4b- bm_c1a4c - bm_c1a4d- bm_c1a4e
Power Up = bm_c2a1a - bm_c2a1b
On a Rail = bm_c2a2a - bm_c2a2a1 - bm_c2a2a2 - bm_c2a2b - bm_c2a2b1 - bm_c2a2b2 - bm_c2a2c
Apprehension = bm_c2a3a - bm_c2a3b - bm_c2a3c
Residue Processing = bm_c2a4a - bm_c2a4b - bm_c2a4c
Questionable Ethics = bm_c2a4d - bm_c2a4e - bm_c2a4f - bm_c2a4g
Surface Tension = bm_c2a5a - bm_c2a5b - bm_c2a5c - bm_c2a5d - bm_c2a5e - bm_c2a5f - bm_c2a5g - bm_c2a5h - bm_c2a5i
Forget about Freeman = bm_c3a1a -bm_c3a1b
Lambda Core = bm_c3a2a - bm_c3a2b - bm_c3a2c - bm_c3a2d - bm_c3a2e - bm_c3a2f - bm_c3a2g - bm_c3a2h
I’ll probably upload individuals tomorrow.
Update: Now with stocks: