Or on Azeroth before the Orcs invaded, etc.
fix’d
and late I know.
i want the BM sandbox if it means the one where i get to go anywhere in
black mesa
plus you need to make a model of gordon in his scientist suit
How about give the player an inventory, and throw the character into the role of Gus. After the incident, give Gus a few surviving injured coworkers and scientists and some cowardly human grunts. Scattered around the facility, some holed up in various places waiting for the incident to pass.
Allow Gus to accept small missions in return for looty rewards, like STALKER, as the player is able to explore vast portions of the alien-infested facility, but doesn’t stumble around Gordon’s completely monster-laden campaign too much.
Gus should have a variety of outfits to don, including a green jumpsuit with yellow helmet, an orange jumpsuit with white helmet, a labcoat, the scientist cleansuit, a security-guard vest and uniform, a human-grunt outfit (which allows him to not draw fire from hgrunts if he remains at range) (gas-mask optional), and most powerfully but also attention-grabbingly: an HEV suit (helmet found separately).
Numerous little caches of goodies, along with places the player could stash excess gear, would exist throughout the facility. Further into the game, the player may swap his hand-held flashlight for a head-mounted one, and eventually swap that headlight for some head-mounted NVG taken from a slain assassin.
Some little quests would pertain to loot taken from the animals themselves - - a snark nest, a houndeye’s corona, a bullsquid’s tentacle, an alien-slave’s shackle, an alien-grunt’s hivehand, a detached live barnacle… things of interest to the science community. Why, there could even be a physics-based puzzle in which the player must capture or cordon a headcrab for further study.
Other missions may be like what was found in Half-Life. Turn on some power, clear a place of aliens, get to a stranded colleague and escort him back to safety.
The player could exchange a sporting crossbow, taken from a security guard’s personal locker, with an actual tranquilizer gun… in order to sedate and capture some houndeyes. (Bam, I just linked Questionable Ethics with Apprehension, and NOT by using Residue Processing! )
When the player gets to a certain map, human grunts will have disappeared, citing some sort of pullout. A map some time after that will contain a location which is so heavily infested by difficult aliens, our hero should be heavily equipped with the best weapons and items in the game in order to stand a chance. Just beyond this anarchy on the surface is an industrial sort of rail transport system servicing Black Mesa, and after making minor repairs (our protagonist’s auspicious forte), the player may mount up on this small train to escape into the sunset.
I approve this :awesome:
You do realize Gordon wouldn’t have clearance for most of the facility…?
must you quote his entire post just to say that?
That’d be excellent, but Gus? C’mon, there’s better names than that
(Apologies to anyone called Gus around here)
You know the forklift driver? Yeah that was Gus. Just like every guard was Barney.
Cool, thats my learning quota for the day filled
All it needs now is Dave, the humble window cleaner
Nonono…Gordon would get his Crowbar from his pocketz?
And it would smash them like a barnacle does when it digests a grunt.
a phone sanitizer sounds more like a fitting job , IMO there aren’t enough windows in BMRF for Dave
An underground window cleaner?
They have underground windows. Check the AM labs in BM.
that would be like going to wprk, comeing home and replaying work…
why would you wanna do that?
Why do people play The Sims?
Because a lot of people are women.
Gravy-os is your new nickname
How about half life: Snark Invasion!
It would be like this: the incident takes place, but instead of teleporting all those different monsters, it would just be snarks. alot of snarks. a SHIT load of snarks. It would have a gameplay mechaninc where you earn points by killing snarks and use those points to upgrade your fort in order to survive long enough to be evacuated.