So I want to post a few thoughts about my experience with BM .
First of all, great job devs!
It’s a really stunning game, all the waiting really was worth it.
Well, while the overall game is awesome there are a few minor annoyances:
- 
Ladders: they are somewhat terrible. Either you’re glued to them or you don’t get on them(sometimes while falling etc).
Also the movement on there is not optimal at all.
Sometimes I climbed up and then wanted to get down again and pressed “s” instead of “w” but I still climbed up for some reason(and died a few times because of that). - 
The Heli and Tank in Surface Tension at the cliff: This damn heli eats up 8 rockets and a armored tank just needs 3? something with the balancing seems to be a bit off there.
 - 
Jumping: the normal jumping height is not in anyway useful, maybe for jumping over cans but nothing else. I don’t remember that HL had this awkward jumping.
 - 
random crashes/crashes while map loads with activated flashlight.
 - 
The Crowbar swing animation: it looks very stiff, you would expect a full swing in the air instead it’s stopping rather abruptly.
 - 
Crawling animation: the pelvis looks rather flat and it looks kinda awkward… well but this is really a very minor issue.
 - 
Assassin model: The assassins lower and upper body don’t seem to be connected correctly:
 
That’s it so far, if I find anything else I’ll post again in this thread.
Thanks for this awesome mod!
      
    


  . First of all: A tremendous Mod, jaw-dropping on the run. I am not done yet, playing on hard (The HECU is friggin tough, unlike the dumb Combine) but I am enjoying it. Only thing that bugs me are the annotations, or hints like “Press CTRL + Space to duck-jump” etc. These should really bigger, maybe even another font, color and orientation on the screen. I missed them easily and while I have no Problems since I know HL, it could be difficult for Newbies. For instance, I knew you can zoom with your HEV, but there was no Hint that would have shown the player he can zoom. Well, maybe I missed it. I hope you get my point. Second thing is the balancing of the weapons.The .357 is a powerful ally in the original HL, it is really powerful in Black Mesa, too, but the balancing isn’t my type. In HL it was a one shot - one kill weapon, whereas in BM it’s more of a hit-and-miss weapon. The Shotgun… I already said that I’M playing on hard, so less damage and tougher enemies are common, but 4(!) shotgun bursts and a zombie still isn’t dead (unless you shoot in the headcrab) ? Really ? I know you can control the damage via convars, but it shouldn’t be meant to balance the game by yourself.
  Back to duty:freeman: