a few thoughts

My first weapon was the crowbar because my guard didn’t die.

This

I still think either the guard should be later or the crowbar earlier though. there is just something iconic about crowbar first.

That being said, HL2 Episode 1 and 2 didn’t start with the crowbar, and they play fine

I think I found a crowbar holding a door shut. It was my first weapon also…

The ladders did seem touchy, but after a while I got used to them. Jumping was biggest annoyance. Trying not to set off those trip mines… ahhh… I think I spent over an hour in that one room alone.

I didn’t know the guard could die, the zombies beat on mine for about a minute and he stayed up, so I assumed he was a tutorial guard, there to teach players the value of having guards follow you by making you rely on him?

Did you really play the original half life or are you just saying you did? Because from what you said, you sound more like you enjoy call of duty than what the half life series has to offer.

First off, Crouch jumping has been in the half life series since the first half life. When you get to Xen, you’ll find just how much you have to rely on ctrl+space for long jumping. So getting the crouch jumping down now is a necessity anyways.

Second, there’s nothing wrong with Residue Processing. I was able to clear that chapter with relatively few problems. Nothing a little Exploration can’t solve. The idea with the game isn’t how fast you can complete it. It’s how well you do, the more you explore the more likely you’re going to survive the next encounter.

I got my guard at the beginning dead to get his gun so i could save a scientist from two headcrabs some rooms later. Sadly, i couldnt save him. The entire scene was scripted and both headcrabs weren’t real. :frowning:

The game is awesome, although there are a couple of things i was dissapointed with.

Why did devs cut of the game that big segment of Surface Tension chapter before Garg?

Is it just me or this game realy is too shiny? Most of it’s surfaces look like they have been oiled. I tried to reduce this effect but i only found commands to completely disable specular maps. Is there any way to slightly reduse specular lighting without disabling it?


Also, i found one more “hole” in this game. I don’t think i was supposed to go that way. :frowning:
https://youtu.be/9xa4DdHRJi4

that’s because you aren’t supposed to follow Gman, the scripted scene didn’t occur :smiley: only later with the hound already dead, lol

lol nice job finding that glitch :smiley:

Holy fuck, I must’ve offended you so much for you to bust out “I BET THIS GUY LIKES CALL OF DUTY.” First off, I’m talking about Black Mesa and how the level design in a few places felt confusing to me and didn’t make much sense when comparing to Half Life.

Jesus. It’s like you didn’t even read what I said. Jump crouching is annoying in Black Mesa. It’s wasn’t annoying in Half-Life. It feels fluid in HL and HL2. But here it’s frustrating and just takes a while longer to get used to.

There’s not much to explore. It’s the remade level design isn’t that good. Stop taking this so seriously, I still enjoyed the mod. What, am I like not able to dislike things you like or something?

Please don’t tar people with one brush. I think we’ve got a pretty decent community going here since the post-launch reboot. And if you have a problem with one of the moderators, feel free to send us a PM.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.