Hi, I have a suggestion about a stationary machine gun. In my opinion it is better to do the same as in l4d. This will make the animation holding gun as 1 person and 3. It may also disappear bug with constant rotating machine gun aside.
I believe this is the wrong subforum for suggestions.
How does one hold a gun as 1 person and 3?
I mean that devs can create 1 person animation and animation for world model
What if 2 person want to gun though
Then you get 2 gun wtf rot what kind of question is that
You not use minigun like in hl2 , u use it like in l4d
I still want to know why this thread is called submachine gun.
I don’t even know what this thread is.
I am going to assume that you mean first and third person views.
Black mesa minigun animation
m.youtube.com/watch?v=7hGMinJrgcg
L4D minigun animation
m.youtube.com/watch?v=XpkZJjpNpcY
I want to have the same animation of 1 person of 50cal as in l4d
I’d assume the devs want the minigun to behave the same way it did in Half-Life 1.
Why is the 1 person submachine gun not like a 3 person minigun?
Because the 3 person minigun has more person
haha
That is most definitely not a submachine gun, mate. Also you might want to consider posting your suggestions elsewhere.
We considered doing L4D style turrets at one point. Their implementation is indeed superior to the Half-Life one, in our opinion. But, we deemed it to be too much trouble and work for a relatively minor mechanic. We may look at it at some point in the future though.
I renamed the thread title by the way. As much as your choice of title amused me, it was also triggering me.
Should be doable in hammer with say a point_viewcontrol?
Was…
Was that a pun?
For shame, Text. For shame!
You’d still need to move the player’s hitbox and model, especially for multiplayer.