Ok, I’m building a map in [noparse]DoD:S[/noparse] and I have water in the map. Whenever I implement a 3D skybox in the map, it makes the water in my map transparent…
Anyone have any ideas?
Correct me if I’m wrong but isn’t water supposed to be transparent? :3
Edit: Fixed… somehow…
Remember that (expensive) water can be on only one level in any given PVS; pretty sure expensive water will render in the 3D Sky if placed level with the existing water plane in world-space though.
Alternatively make sure that you are using a suitable water texture (not the underwater textures).