3d monitor software is free

Don’t know if this is gonna be old news for everyone else but I just found out that you can play games in 3d without having to pay for a 400 dollar special monitor.

How to play games in 3d

I installed it and it gives me red and blue in all my new games like Rainbow Six Vegas 2, Dead Space, Call of Duty World at War and more. My 3d glasses are still coming in the mail though so I won’t be able to tell how well the effect works until they get here.

3D-vision video games? Is it 1997?

The Nvidia drivers also support this without the need for 3rd party software or a 120hz monitor, but it’s nowhere near the greatness of stereoscopic 3D (which is also supported by Nvidia drivers), which has no red-blue-ness.

I sort-of knew this already.
They are cool, but the lack of colour really does get to you.
I played HL2 with something similar and it just took away from the experience instead of adding to it due to the lack of colour.

It lacks color? In what way? Are the colors faded, or black and white, or red and blue? :frowning:

Red and blue. Because you have to where red and blue glasses.
Like watching those 3D movies… at least the way they used to be.

I’d rather buy the expensive stuff.

I stole 3 different kinds of 3D glasses from the movies and they have no effect on my screen, I can still clearly see the weird colors instead of the 3D image. What the fuck is up with that?

You probably need to mess with your settings. Check to see that you are in the right anaglyph mode and then try fiddling with the numpad + - buttons and SHIFT + and SHIFT -.

I haven’t seen one of those 3d movies in like 6 years, but if I remember right the 3d movies had good color. Maybe your settings are wrong. My 3d glasses haven’t come yet, but when they will I will see.

3 types of 3D glasses:

  1. Red/Cyan: Most common, cheap, sucks
  2. Yellow/Black-Blue: Good, these were the ‘Superbowl’ glasses.
  3. Stereoscopic: ‘Movie theatre glasses’ These use different polarizations to achieve a 3D effect, nearly no color loss, expensive.
    None of 'em are compatible with each other, so that may be your problem, Sersoft. Set the options to ‘Stereoscopic’ glasses in the prgram menu.

I’ve always known “movie theatre glasses” to be the red blue ones that are cheap and made of paper. Once again, I haven’t watched a 3d movie in forever, but from what I could remember of them they didn’t lose color.

He means the more recent 3D glasses. Many movie theaters now have the more expensive glasses which is why there has been a surge in 3D movies lately. They look more like sunglasses than anything and give a better 3D effect.

I played Portal in 3D once at a computer place near where I live. Because it wasn’t built into the game, it didn’t give a very good 3D effect. It looked like think layers spread apart, like sheets of paper floating in the air, each cut into a shape (such as the portal gun, near walls and far walls).
It was weird.

This crappy cheap 3D effect is getting old.

I want awesome looking 3D where I can actually walk around in the environment and whatnot :frowning:

There’s other elements involved than just seeing something with three dimensions, which I can’t help but think is a long way away in terms of commercial technology.

I don’t think they have such a menu :frowning:

Sorry for the late reply, I was a little “out of it”.
It was a cross between faded and red and blue. It was also quite blurry, even with it correctly configured.

The list of 3D technologies is not quite correct…

  • Lensed - such that both fields are visible on the one screen, side by side or over/under and each eye’s view is bent to a different angle to overlap them. Only works if you hold your head really still and straight. Not in common use anymore, since about when colour films came in - the oldest of the tech, it predates moving pictures.
  • Colour separation; e.g. Red/Cyan, Green/Magenta - these are best used on black&white content as attempts at colour inevitably end up with something coloured such that only one eye can see it, destroying the effect. Fields are displayed together.
  • Linear polarisation - Requires a similarly polarised source, so cannot be used on an normal monitor. Has the same requirement to hold your head level, tho moving about a bit otherwise doesn’t break it. Needs a good refresh rate if it shows each field consecutively with alternating polarisation alignment, but can be projected with both fields overlapping and in sync.
  • LCD shutters - Requires expensive glasses and a synchronisation emitter, but is the best available for standard monitors, tho it also is best with a high refresh-rate, as the perceived rate is halved. Also shows each field consecutively.
  • Clockwise/anticlockwise polarisation - the latest thing in the theatres, this uses the same concept as linear polarisation, but removes the requirement for keeping your head level. Shows each field consecutively or together too. These glasses are identified by the fact that of all the possible arrangements of a 2 sets, only wearing one the correct way round and looking at someone else wearing them the correct way round shows the darkening of alternate eyes - any other way round and it looks clear.

tbh, stereoscopy isn’t nearly as effective in creating immersion as head tracking is. I’ve demo’d software that uses a webcam to do it, no headgear necessary. It’s amazingly convincing in creating the illusion of dimensionality.

Of course optimally we’d have both. But monitor/tv tech isn’t there yet…

I guess the other one I missed was the one where it outputs the screen contents as SIRDS… :stuck_out_tongue: Imagine playing a 3D game with nothing but depth info…

Head tracking sounds very interesting, moar info plz?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.