100 things HL tought us

I won’t do anything you say.

Submit!!! :fffuuu:

I think the best justification for why they’re in eastern Europe is because they’ve basically been chasing Breen from city to city.

I remember playing once, and suddenly realizing that the front wheels didn’t seem to be connected to anything and thinking it was hilarious, if only because it took me so long to notice. I stopped and got out to look at the back wheels, and that made sense of it. Then I got back in and noticed the tau canon… :smiley:

After the 7 hour war and Earth’s surrender, most of our planet’s human population had been decimated. The remaining humans were relocated to designated urban centers chosen by their new masters. They had no freedom of choice whatsoever.

Ya, that’s pretty much what I thought too.

Are you referring to the resistance group that’s been hiding from the combine right under their nose for roughly a decade?

That was after the forced relocation. And no, I was not referring to them (obviously), only to the vast majority of defenseless citizens trying to live and get by under combine rule.

But how do we know that? We don’t.

What we do know is that Kleiner, Eli, Alyx, Barney, Gordon and to a lesser extent Magnusson all happened to be in the same place as Breen. Forced relocation usually serves to split-up groups & families, so it’s fair to assume they avoided it for the most part.

A citizen made a remark that he last saw Breen in City 14. It makes sense that he relocated either to chase after the resistance, or escape the threat of it. It’s more believable than them all being there by chance.

i think Danson is right on this one

I don’t think the Resistance science team has been following too closely to combine regulations in general.

The citizens are certainly being relocated against their will. Aside from all of the obvious hints at this, I remember one of the first citizens you talk to on the train tells you how they’ve relocated him several times, and he never gets used to it.

Never take the obvious paths, their gonna cave in.

They have Breencasts in other cities, AFAIK. Maybe he thought City 17 wouldn’t have them.

  • the goverment are all bitches who want you to die…except ones who dont know theyre meant to yet

  • rubbing things with a crowbar is stangely effective

  • killing zombies is bad because they are not zombies just victims of mind controling super crabs

  • scientists like microwave casserole

Killing zombies is good because you’re freeing them from the influence of their parasitic “masters”

Insane monks make good allies in combat

Insane monks are fire resistant

Insane monks can survive in a zombie infested town, and will not leave until every zombie is dead (except to lay traps in the exits for any survivors to use)

Insane monks are AWESOME!

354.) When you explode soup in the microwave, guts some out :slight_smile:

  1. Gordon absorbs any weapon within a 3 foot radius
  1. Science is pressing a bunch of buttons until something happens.
  1. At any given second you know exactly how much health and ammo you have.

  2. Once you die you can see the area around you.

If you want to score with your mentor’s daughter, call Gman.

Aliens have evolved penises that resemble a third arm.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.