First of all, this game is amazing. I’m not just half-heartedly saying that either; I really feel it brings the whole concept of modding to a completely different level. Everything is so polished and professional, the thought that it had a practically non-existent budget and no publisher support is mind-boggling.
But anyway, now that the requisite praise is out of the way…
I’m curious how everyone feels the various elements of this game compare to the original. I mean, obviously the visual aspect of everything is improved across the board, but what did everyone think of the gameplay, balancing, usefulness of certain weapons, level design etc. in comparison to vanilla Half-Life? Here are my opinons, to start things off (emphasis on the word opinions).
Spoilers, obviously.
Most Improved Chapter: Unforeseen Consequences
Not only is it much more creepy (that zombie animation where it just rhythmically bashes its head repeatedly into a wall is fucking chilling), but I love the new-found sense of camaraderie you have with the survivors, and not just because Eli and Kleiner are there. Giving you the crowbar so late so you would have to rely on a security guard to get you through alive was brilliant- I never wanted a security guard to die from that point on. Also…headcrab in a microwave.
Least Improved Chapter: Surface Tension
This is admittedly just me being a nitpicky asshole. Surface Tension in the original game is my favorite hour-or-so of any FPS game to date, so my expectations were so high they were practically in fuckin orbit. This is the chapter where Gordon gets to go full-action hero in Half-Life, and that’s what I love about it. It’s so over-the-top and insane. Black Mesa is more difficult than standard HL though, and the enemies have a tendency to snipe you from a distance and tear your armor to shreds when they’re in groups of 2 or more. It all amounts to you needing to be much more careful, which removes the Gordon-Freeman-as-Rambo feel the original had. It’s still a standout chapter, but I just prefer the more run and gun style of the original.
Also, a few of my favorite scripted events were removed. Where is the alien grunt shoving a soldier through a wall, or the alien turret, or the tentacles rising out of the desert, or the moment where a marine throws a grenade into a pipe you’re climbing through and closes the hatch? I missed these things…but I have a feeling it’s just because I’m so attached to the original.
Most Improved Weapon: Hive Hand
After that surface tension rant I’ll be quick here. Basically, it’s actually useful now! Considering how accurate the marines are here, being able to shoot them while out of their line of sight is more of an advantage than ever.
I wasn’t ready for the animation of Freeman angrily fisting the hive-hand’s anus though…good God. My eyes, they cannot unsee that.
Least Improved Weapon: MP5(not counting crowbar)
This thing was my bread and butter in the original HL, here it’s just kind of “meh”. I mean, it looks and sounds great, and the grenade launcher is as glorious as ever…its bullets just don’t kill fast enough. I was surprised how little I used this against the marines. If it were just a little more accurate I’d like it, but weak and poor accuracy make it pretty much a fallback weapon when everything better is out of ammo.
Most Improved Enemy: Alien Grunt
I knew as soon as I saw a render of these things in the wiki that they would be fun as hell to fight, and they didn’t disappoint. There was nothing sleek about the design of these creatures in Half-Life- it’s like Gabe Newell requested “big monster” and the original model was e-mailed to him 5 minutes later. They looked like alien linebackers…they were big, but not scary. The one’s in Black Mesa though are terrifying as shit! It looks like their armor had to be applied surgically, and the way they charge you is intimidating as all hell (especially considering the derp-ey walk animation they had in HL).
Least Improved Enemy: Snarks (not counting headcrabs or barnacles, since that would be more a HL vs HL 2 discussion)
Basically, I’m just being a hater. I always thought fighting snarks in Half-Life was irritating as hell, and they’re exactly the same here. Once again, the design work in Black Mesa is gorgeous and impressive…I just hate this enemy type.
So what do you guys think? And if you actually read all that shit I wrote congrats on being king of the attention span.