Wrong decals in Lambda Core after loading save file

Today I had a strange bug that happened on bm_c3a2f/Lambda Core.
In the room where you pull the switch and that tube thing overloads and shoots red energy beams, the decals get mixed up after loading a save.

  1. enable the overload sequence
  2. let it shoot a couple of beams
  3. save
    (3.1 die)
  4. load save-file
  5. strange decals appear

What I mean by that is that the scorch marks are replaced with sign plates “Caution High Radiation Area”.
Looks kinda funny though:




Yep, this has been a bug since the mod version of the game.

Causes some hilarious things to happen from time to time.

oh, I didn’t remember that happening back then. Must’ve forgotten

It’s not like the signs are wrong.

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