Today I had a strange bug that happened on bm_c3a2f/Lambda Core.
In the room where you pull the switch and that tube thing overloads and shoots red energy beams, the decals get mixed up after loading a save.
- enable the overload sequence
- let it shoot a couple of beams
- save
(3.1 die) - load save-file
- strange decals appear
What I mean by that is that the scorch marks are replaced with sign plates “Caution High Radiation Area”.
Looks kinda funny though: