Worst game youve played. Superman 64 doesnt count

Hi.

Bye.

That Castlevania fighting game. No clue why in hell I thought that would even be remotely good.

It’s not the worst game I’ve ever played, but it has the worst first person shooter controls I’ve ever been subject to. The controls in Killzone 2 are fucking pathetically terribad, and I nominate it for biggest failure simply for the fact that it had the potential to be a decent shooter and chucked it out the window.

The default control layout maybe but there are better alternative layouts.

Yes, and I use them. I was more on about the pudding movement physics and the godawful slow aim acceleration, and the fact that the fastest aim speed is the slowest in all the other damn shooters on the planet.

I didn’t have any problem with the movement but yeah, the slow view speed was apparently a bug that never got fixed. However, a lot of people took a liking to that and KZ3 still has a bit of that slugginesh in it as a trademark but it’s still a lot better than in KZ2.

Probably Red Faction 2.

considering the the triumph of red faction, to follow up with that garbage i agree with you 100%

It’s not the worst game I’ve ever played perse, but Ico is a massively overrated game.

Basically, Ico did a lot of things right- the atmosphere is pitch perfect, the music (what little of it there is) is fantastic, and the art design is potent and dream-like.

However, in terms of gameplay, Prince of Persia: The Sands of Time did everything this game did, but better. Ico’s fixed camera, one button/ three strike combo approach to combat lent itself better to aesthetics and story than it did to gameplay. The protagonist had no real directional attacks despite being surrounded by shadowy enemies at many points in the game, Yorda did absolutely nothing to defend herself, or even run away, and the fixed camera angle often made it difficult to navigate. Ico’s visual style was certainly enhanced by creative use of the camera, but considering the near-unplayable nature of the game’s platforming mechanics, I felt the game mis-stepped in this regard.

Sands of Time, by comparison, had a flexible combat system, a fully controllable camera with the option to fix it to an artistic viewpoint (the “landscape mode”), and great platforming. Ico was certainly the pioneer in terms of gameplay focus and visual style, but overall, Sands of Time was the better game in virtually every aspect.

It’s not the worst game I’ve ever played, but I’m going to post it in the “worst game you’ve played” thread anyway.

Dude, way to completely miss the point of the game. He’s just a kid, not a trained warrior. He was brought to the castle to die in there because he was shunned from his own village for being born with horns. After that the goal is to escape the castle with the girl by any means necessary. I will however agree that Yorda could’ve been a bit more proactive but apart from that and a few minor things, it’s a pretty damn near perfect game.

My worst game ever: You Are Empty (No joke, this is the title of the game)

I can’t believe red faction was originally Descent 4

I understood the story perfectly well. He still needed some kind of multi-directional move to keep enemies at bay rather than being knocked about constantly so I have to keep running over to Yorda and mashing triangle to pull her out of the space pit of doom.

It all really comes down to the values of gameplay that works versus story-consistent gameplay. Shadow of the Colossus (also by Team ICO) is a much better game in this regard. He’s not Kratos running around atop gods and pulling their eyeballs out- he’s small and must overpower massive, towering, god-like beings. His controls however are quite competent. He can maneuver and climb with the best of them, and most importantly, I have control of the camera so I can see where I’m jumping to.

In ICO, by comparison, I was stuck for an hour trying to jump precisely on parts of a water-wheel to get to a switch I needed to hit, because the goddamn fucking camera wouldn’t goddamn fucking frame the goddamn fucking wheel in such a goddamn fucking way so as to allow me to goddamn fucking see what the fucking fuck I was fucking doing. Fuck!!!

[/swearing fit]

Precision platforming of that nature and an artsy, fixed camera do NOT mix. I can forgive the combat to some degree for the reasons you’ve mentioned, but a fixed camera like ICO’s is an example of what NOT to do.

None, I don’t play videogames… (trollface)

I didn’t play the original Red Faction, but I had tons of fun with Red Faction II. Why do you think it’s so bad, aside from not being able to blow everything up?

Think you pretty much just answered your own question there, champ.

^ saved for posterity

I stand by what I said. But that’s the only reason? It still was a fine shooter with excellent multiplayer.

Could they have incorporated more environmental destruction as the box promised? Yes.

But it doesn’t make it a bad game, and at the very least, not the worst game ever. The new Red Faction games are far worse than what Red Faction II was.

Let’s put it this way. As someone who hasn’t played the original title, RFII works as a standalone title, with a competent single player experience and a pretty awesome multiplayer component.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.