I was just wondering if the VMF files of Black Mesa’s maps will ever be posted for download? I was going to try to make some BM: Horde Mode maps out of existing locations, and I wanted to keep the looks as close to the original map as possible. It would be much easier with the VMFs.
That doesn’t really help, because it would probably break the careful lighting and extreme amount of entities they have ingame. I would be interested in this too, because there are some tweaks I would like to make to the game to make it more realistic and add more platform elements to the game, as I felt the bm team made the game way too easy sometimes with the platforming because of people complaining about it, adding a whole bunch of wooden platforms everywhere that don’t make any sense at all.
Not to mention the work that is being done or has been done by other people putting in some of the cut portions of surface tension, on a rail and other portions of the game. I think it would be awesome if the dev team released the vmf files so we could customize them if we choose to.
^Doenst that depends on what decompiler you use?I’ve decompiled and edited a lot of Black Mesa maps, and everything works fine.
https://developer.valvesoftware.com/wiki/Decompiling_Maps
I’ve used BSPSource and VMEX on Black Mesa’s maps and the only problems I’ve had is with some optimization being broken and a few lost solids in Lambda Core.