hm, your ApSc dog looks more like a white and silver painted HL2 dog.
should be more symmetrical built, since he isn’t built out of scrap.
The only parts that aren’t symmetrical are the arms; because I wanted one to function primarily as a Portal-Gun and the other as a normal ‘hand’.
Sort of like this:
[COLOR=‘Lime’]APERTURE SCIENCE - D.O.G [CONCEPT] | UPDATE #4[/SIZE]
Thanks,
Harry.
that my friend is badass! I can’t wait to see renders of the model
Any change you’d make High-polys of the original DOG?
Possibly; it depends how much time I have over the next few weeks.
I’m calling the concept finished; I’ll fix some stuff up when it comes to the model. Here’s the final image:
[COLOR=‘Lime’]APERTURE SCIENCE - D.O.G [CONCEPT] | FINAL[/SIZE]
Thanks,
Harry.
the normal arm looks much weaker to the portal arm.
I think it’s missing something like the flaps around the original DOG’s head, that gave him more expressiveness. This one seems too… sterile.
lots of stuff in Aperture Science is sterile.
:meh::fffuuu:
^ Yup, register yourself in imageshack and it will help, which I did.
Here’s a couple of ‘Chell’ concepts I made for a Portal mod I’m helping out:
Portal 1 Style
Portal 2 Style
I used the exact style from the games as a base but I’m going to be customising them for the mod.
that bitch needs more tits and hips.
Ah, the smell of progress:
[COLOR=‘Lime’]GLaDOS Update[/SIZE]
The angle / render really doesn’t do it justice yet. There’s still a lot to do. :fffuuu:
Another quick update:
[COLOR=‘Lime’]O hai GLaDOS.[/SIZE]
There’s a few errors and stuff but hey, it’s W.I.P!
Starting to get some of the detailing done;
(The angle makes the body look much bigger than it is)
Very nice curvature, I hate to do that stuff in 3ds Max. :fffuuu:
You may recognise this piece…
Alright. NOW it’s starting to look like GLaDOS.