The game was pretty polished.
I think it was pretty clear to most that there were going to be bugs, as with any game. But I think Black Mesa had a special problem in that their play-testing was probably limited, so they had a narrower range of machines and configs. Even with that circumstance, I had just one game-breaking bug, which was easily worked around. The original Half-Life had more game-breakers and bugs in general. So, if you’re saying that the game isn’t polished because of bugs, I would say that’s not valid.
Regarding balance issues: there’s been feedback regarding various balance issues. Some of these seem valid, and some just seem like “the game was too hard!”. The devs take feedback seriously and I suspect they’ll make any tweaks they feel are necessary. I also suspect that they didn’t feel that these were issues before they released the game, and that they were satisfied with the balances they had.
In general, though, I think a lot of the feedback about enemy balancing and difficult combat is really just from people who are less-skilled players, and I think the obvious solution there is to play the game on easy difficulty until you can develop better gaming skills. I think it would be a different case if everyone or nearly everyone had these issues, but that’s not the case.
The same applies to crouch-jumping. Some players tweak the values to make it easier, some players didn’t like it at all. I had absolutely no problem with it. The default values were fine. The people that complained about crouch-jumping are clearly not fans of Half-Life. This is more an issue of some people lacking gaming skill, not a problem with the game. Learn to jump, it’s not difficult.
Most commercial games attempt to flatten the skill curve in order to make the games more enjoyable for a wider audience with a greater range of skill levels. If Black Mesa was a commercial game that sought to appeal to the largest demographic range possible, then it would be expected that the developers would compromise to the abilities and intelligences of the left of the the skill curve. But the great thing about Black Mesa being a free mod is that they don’t have to do that - they can make the game they want to make, without having to compromise to the demands of demographic segments. They don’t have to dumb it down too much.
I think, though, what this thread is really about isn’t a general complaint about the game. The game is great, despite some minor flaws that will likely be addressed. I think the OP is an expression of past resentments regarding some past PR issues.
That’s understandable. The team has made some public relations gaffes, not the least of which was the 2009 release announcement. I think they’re aware of their mistakes in public relations. They make games, they’re not PR guys. Obviously, they were making a game, so it’s not as if this thing was a troll. And their reasoning for releasing the game in 2 parts has been explained.
The implication from the OP is that the poster was miffed that the game hadn’t been released, and now he’s miffed that it has been released.
Are you stides? Because you have a fundamental misunderstanding of what that guy is doing vs what the dev team is doing.
Your complaint is essentially about PR gaffes leading to frustration and resentment, apparently. Yet, your solution is going the wrong direction. IMO, their mistake was not that they were too closed, but rather that they were too open. They probably shouldn’t have made the 2009 announcement. Individual devs probably shouldn’t have made statements implying near completion or spaghettios or “were pretty much done, were just fixing bugs now”, that kind of stuff… In other words, you’re complaining about a problem, and then suggesting the problem itself as the solution.
I can understand your frustration with the dev’s communications in the past. But Black Mesa has been released now. You have a cool game. One that, even without Xen, is a proper AAA scope. So, you get this game, and have an expanded Xen to look forward to in the future. This actually works out better than most people anticipated, don’t you think?