[COLOR=‘Lime’]VERSION FINAL STOCK REMIX[/SIZE]
Downloadlink
https://www.mediafire.com/download/icu4ongkv9c6qux/WGH+STOCK+REMIX+Final.rar
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Ok here goes nothing at the moment. The story so far is that I first wanted to bring the C map a bit closer to the original Half Life this has been completed. I am now moving forward with the Ventilation system from half life Alpha which was cut level / area in Half life. I wanted to add both more sound and visuals to the original stock map and make it so that the HECU would run on your position in the warehouse and I have achieved this amongst giving more depth to the scenery and showing the artillery on the cliffs firing upon the area. I also wanted to allow the player to perciieve that they were attempting to escape at this point and allow them to experience the escape attempt if they should so wish. I also wanted to bring the Main ventilation shaft closer to the original Half Life but also I ended up redesigning the look of the Bunker that leads into it taking cues from both Half Life and Black Mesa and adding my own slant on it. But I really did not want to alter the core intension of the original mappers vision if only to alter it slightly and if you like It’s a reply to his vision and showing him my vision. But I have to think the original Mapper done a great job with the Chapter as It is one of my favorites.
External content credits:-
“Citizen_001” for the artillery model aesthetic only
Mortar particles :- re-purposed “vman” explosion for the mortar particles
Valve for HL2 textures
Black Mesa for the wonderful playground.
The next stage in this development process is to extend this map whilst restoring the vent shaft in the original Half life and fill in the gaps of how the ventilation system got heavily cut in Half Life.
Basic Premise
I am more or less at the final initial planning stages of an extended cut of we’ve got hostiles.
It was perhaps one of the best chapters from Black Mesa. RK a community forum member here did a good job of adding back some of the vent maze that got cut. And I really liked what he did.
For this project though I am planning to draw influence from the original Half life / Half life Alpha / Half Life Chronicles episode 1 and Black Mesa and bring it all together to try and make and extended cut and try and tell a bit more story in the process.
The basic premise I have in mind is as follows.
The vent shaft with the fans as a death trap (Half life)
Leading to Vent system Room (alpha)
Leading to a Train station with Freight (new / chronicles / Black Mesa)
Train Journey Leading to the dormitories or other area (chronicles / Black Mesa)
Looping back on to The first map in we’ve got hostiles (Half life / Black Mesa)
What do you think of this premise is this something you would like to see?
Any fans of chronicles have any ideas about integrating story elements, one thought that springs to mind are the blueprints on the table and the compromised security station perhaps where they are making the vox announcements from. But this won’t be an alternate reality like chronicles it must be integrated. Most of chronicles will not be mapped but I am not adverse to moving bits of it about.
I will not be having the osprey crash or the entrance the other side of the electric fence but I might include the gate just for show.
Yes the dormitories station and we’ve got hostiles line up they are next to one another. So I have checked this before posting.
Anyway I generally have what I want to do in mind but I thought I would see what people think of the premise of the idea.