Welcome to my .blend

ok, if you know box modeling it will be a lot easier, since all base mashes you will have to make in diffrent soft.
There are 2 ways to go.

  1. you want to make high poly sculpts for normal maps and low poly baking only. In this case any sculpting softewere will do. From modo, 3d max, to blender. You have to go to the site of you softwere and download a tutorial, since the way to do it will be diffrent depending on what you use.

  2. You want to make high poly sculpt for more artistic purpose, displacment render, and really good normal maps.
    The only way to go here is to either download zbrush or mudbox. Its hard to say witch is better, im using zbrush, but mudbox is simplier and a lot more efficient, but zbeush can handle more polys. zbrush is 600$ and mudbox is 800$, but i would wait with buing one until zbrush 4 comes out. Its not cheap, but if you are serious about 3d, you will have to get one eventiually.
    You can try both, and check out witch one works better for you. here are free 30 day trial versions. its enough to learn a lot.
    https://www.pixologic.com/zbrush/trial/
    https://usa.autodesk.com/adsk/servlet/mform?siteID=123112&id=10707843

and scullpt… or if you want to do it the right way, and save yourself and lot of time …

then first thing you need to do is buy a good anatomy book, and momorise all main human muscles and bones, their shape and placment, you dont need to know the name. 90% of the sculpts even alien and monsters will be based on homan anatomy to look natural.
Then register on zbrushcentral.com, you will find tehre tutorials, references and all that shit.
For zbrush and mudbox download the official documentattion and fallow the main tutorial that comes with them, will teach you the basics of using the soft.
After completeing the main tutorial witch schould take you few days, write how its going, then i can tell you how to skip a few months/years of learning.

3ds Max has no sculpting functionality. Its a beastly piece of software tho!

looks like I have alot to learn to “draw” 2.5D… I can’t even draw 2D… :confused:

WTF!?

looks good. Nice detail on the arms. Horns are smoother too. How many polies? are you planning on UVing it or what?

Not that I’m one to talk, but I think it has TOO much detail. I notice how, nowadays, even professionals think that the more detail they slap onto their model the better it looks when in reality it just comes out messy.

I think you need to go over your model again and do some reasoning in terms of what the creature your creating actually needs. Remember, simple may actually be better in some aspects. (One exception to the rule: the links that blue provided show an excellent example of necessary detail, which I see so few examples of nowadays.)

You know, I’m not sure how many polies it has. I’d guess around 2-3 million, which is pushing what my software (Blender) and hardware (year-old macbook pro) can handle.
I’m planning on texture mapping a low-poly version (this ones just for normal maps).

I agree with your point about the detail looking messy, but no. I’ve accepted that this isn’t going to be on par with what professional sculptors using $800 software can make, at this point my plan is to finish it and move on to something else, because tbh I’m sick of looking at this model. Besides, I’m hoping I can resolve some of the messiness with texturing tricks.

why you don’t know the poly count?
If you have a look at the upper right corner in Blender you can see how many polies it has.

I mean I don’t know it off the top of my head. And the file takes like 5 minutes to open, so I don’t feel like doing it right now. like I said, its pushing my computer to the limit lol

its a small tip, but didvide the high poly into few parts and files, and leave mid poly in 1 file ;d
When baking normal maps i usually prepere 2 versions of the low poly, one for final render and one for baking, and 2 versions of high poly, one for scuplting, and one for baking ;]

That’s friggin’ awsome! Although i coulda swore i saw something like that walking outta my bedrooms bathroom last night…But then again I WAS Half Sleep. Still Badass none-the-less!

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