Long time lurker, first time poster. Let me start by saying “Thank you” for this incredible mod. Finished it yesterday, and I am thoroughly floored. I got to fall in love with Half-Life all over again. It was without question the BIGGEST does of nostalgia I’ve ever had.
The weapon selection in Half-Life was one of the more memorable aspects for me. And due to the fact that everyone seems to sounding off one specific weapons…I’ll give my take on the whole list.
Crowbar
- Had no issues with it. Thought the animation, while different, was perfectly fine with me. Still good for vents, crabs and zombies.
Glock 17
- Liked the new version a lot. No secondary mode, but it’s semi auto as quick as you can pull the trigger. Accurate, effective and your best friend through the starting levels.
.357 Magnum
-Loved it! Great animation (love the real world shells falling out when they get dumped. Secondary is a great re-imagining of the original’s zoom. Personally, never used it much as I know can zoom with the suit. That function was more to scout around for me. Seems to be more ammo for it throughout the game, and I certainly wasn’t complaining! My preferred weapon for HECU marines.
MP5
-I don’t get most of this hate towards the new version. Yes…you can’t snap off single shots. You’ll get a 3 round burst. And you know what? I like it. It helps nail those pesky Marines easier. Close range-hold it down. Mid range-burst into head. Rinse, repeat. Long range-use something else. The MP5 is NOT a perfect weapon. It’s not particularly damaging gun and the Marines seem to be better with it than you. But that was what I remember it being like in Half-Life! It only holds 30 rounds, but that just makes things more intense. I found myself liking it better as the game went along and I used it more. The model looks great to boot!
SPAS-12
-Good looking model. Shotgun is still very useful in the close up levels like Blast Pit. My new preferred method of dealing with Houndeyes now that they actually are a threat! Still wrecks faces at close range.
Crossbow
-The only model I didn’t love. I know the original was quite ugly, but maybe that was the problem…it had grown on me. Like the use of the real-world scope. With my playstyle, it’s used sparingly…so what little I did use, felt right on.
RPG
-Great update to the model! Felt suitably powerful in my hands. Now, if only that damn Apache wasn’t so nimble!
Tau Cannon
-Model was effective, and I loved the sounds during overcharge. Never really used it all that much, but it was cool.
Gluon Gun
-HOLY SHIT, YES! The effect on firing this thing brought a huge smile to my face. It now FEELS like you’re unleashing the dump valve on the Sun. Easily my new favorite! As soon as I got it, I never wanted to put it down.
Hive Hand
-I loved the initial animation when you first got it. Made me laugh so hard! Still kind of a kitch weapon, but overall it looked and worked great!
Throwable/Deployable
-Grenades flightplan felt a little odd, but it still worked for me. Love clearing mines with it.
-Satchels…never really used all that much.
-Trip mines…about the same.
Overall, I think you devs did a fantastic job! You should be very proud of your work. If you’ll excuse me, I’m off to play through again on Hard!