Muhahaha this is going to be fun.
Because throwing them back is immensely fun - it creates a very unique sense of tension and fun, especially with the removal of the tick - should you risk throwing it back and having it kill the enemy or blowing you up, or simply run away? There are going to be occasions where you see the soldier throw the grenade and you know the exact amount of time you have to remove the threat, and there are also going to occasions where you only just see the grenade and you are forced to do whatever you can to get out of the way.
I haven’t played the game, so I don’t know what effect that having a 2.5 second fuse would have on it. I just think that, on the off chance that you see a soldier throwing a grenade, you should be able to throw it back regardless. As android said, the choice should be up to you on whether you want to survive. Perhaps there are some situations where a player is able to pick up a thrown grenade and safely toss it back, perhaps there aren’t. I was just curious.
It has a 2.5 second fuse. by the time it reaches you, it’ll probably have burned off at least a second.
Even though it has been confirmed that you cannot pick up grenades and throw them back, it would have been just dandy if they had included this ability. Personally I do not care. With a 2.5 second fuse it really isn’t worth the chance, but you know that having the ability is do so would have been cool and still within the guidelines of BM. (it would be cool to watch an occasional HECU recruit attempt to toss back a grenade rambo style…only to explode)
Whatever, less programming for the devs. I think its time for a new topic…
So, we all love the random explosive barrels placed throughout all the Half-Lifes (even though I doubt I’m the only one who has ever found themselves asking, “who in their right mind would leave all these barrels laying around?”). I was thinking how it would be sweet to have liquid nitrogen barrels or something similar…some kind of frozen variant of the random explosive barrel, a random freezing barrel lol. Or, around the areas in the facility that require extreme cooling, have liquid N storage tanks or exposed pipes running the walls which, when pierced with the magnum, can freeze the surrounding area/victims.
It’s like that scene from T2: shooting the frozen T1000, and watching him explode. Imagine doing that in HL…exploding, frozen zombies lol. Perhaps include the ability to freeze feet to floors, leaving the bodies unharmed but helpless and struggling. Just a thought, but it seems like fun.
I have been playing half Life since the year it came out. I played Half Life 2 since it came out as well. I have never tried to pick up thrown grenades, even after hearing everyone talk about how much they love doing it. It just sounds dumb to me.
I’m just pointing this out, in HL2 if you pressed e you could throw back the grenade because it was a physics object. So I doubt they would need to do any programming and just make it a physics object with a very low weight. But since you couldn’t throw grenades back in HL, I don’t want it in Black Mesa.
And like what TheeGoatPig said, it does sound dumb to me also.
Yeah, it should just be a physics object, you don’t have the time to throw it back, so it would still flush you out.
I guess there is nothing new to talk about lol
I was thinking, what if the Crossbow (being a tranquilizer gun) actually did damage over time instead of instantly. The most you shot a target, the faster it took damage. Could be used to help drain the health of an opponent over time while you attack them with another weapon.
Will the magnum be able to pop an enemy’s skull into a big watermelony mess of explosive death, or will headshots just result in ragdolls/decapitation?
(I’ve seen the gib test video)
I don’t think you can gib individual limbs like in L4D.
It would be pretty neat though :rolleyes:
It would require too many body submodels to be efficient and good looking.
I know, I know, I just said it would be neat.
It would be neat, but it would take too much time, effort, and diskspace.
Though I agree they shouldn’t take the time. It wouldn’t be too many models to make all the humanoid creatures have just a headless model. The HECU, guards, scientists, vorts, assassins, AGrunts and maybe Controllers. The rest can gib because, well, they don’t have noticable heads.
Just my 2 cents on the subject though.
That would already double the amount of detailed character models, though, which probably takes up a lot of space and memory.