Hey guys.
I’m having a problem that I’ve never encountered before, nor have a definite cause or solution. In short, the water in one room in one of my maps is flickering oddly when viewed at certain, specific angles. Here’s a video.
Here are some of the things I’ve tried:
- Tweaking/redoing the water brush geometry
- Toying with water_lod_control
- Changing textures
- Modifying texture size/lightmap scale
- Disabling world detail visgroup to troubleshoot (i.e. no props/func_details, problem still occurs)
Anyone have a clue why this is happening? I’ve looked around and asked around to no avail.