I was wondering if there were any Black Mesa-specific arguments I should be using for compiling. When I set up Hammer, it didn’t have any build profiles defined, so I simply brought over the ones I had from Episode Two. This is my VRAD setup currently (minus -final):
-hdr -StaticPropLighting -StaticPropPolys -TextureShadows -game $gamedir $path$file
I’ve heard that we don’t bother with LDR at all. I’ve also heard that there was a particular bake, ambient occlusion, that takes a while? Is either accurate and something I should be doing here?