Vertex_Buffer_Size Error

In lambda Complex, after activating all tanks and pumps i go to the next room, where a lot of grunts spawns, jump down to the coolant, climb on a ladder, then run to another ladder, and when i’m climbing this last ladder game crashes and i see
Vertex_Buffer_Size Error

re-launching game doesn’t help

Try lowering the models detail level to medium or low. It is known bug with the maps being able to push Source enging up to the limits that are by default set in Source SDK. It would hopefully be fixed in a future patches, most probably at the moment BM would get released on Steam.

no no no i have very powerful comp. 3-4 re-launches helped me

It is a programming error, having powerful or low end computer makes no difference for it.
Problem is (simplified) that the part of the map the engine has to process at the given moment should fit into some buffer having pre-defined set of entries. If due to some set of events you happen to get in a situatuon when there are move entries to process to form the frame - you get a buffer overflow and game over. These entries are “vertex” and theya are what all the world geometry is constructed of. Lowering models detail level helps to lower the vertex count the game have to process each frame thus making it less probable to hit the buffer overflow.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.