i think the whole thing is not right. valve shouldnt be the one making a sequel to something thats a blizzard game mod. is it icefrog brainwashing valve? is there going to be a legal war?
Wh…what? I don’t think you quite understand what’s happened here. Somebody made this up; its a joke. IceFrog didn’t fool anyone.
Furthermore, on this whole “brainwashing” thing, Valve aren’t going to do anything if its not in their interests. IceFrog may be a cunning trickster, but I doubt he could fool a huge amount of corporate executives, game developers and most of the general public into making a game if it wasn’t in their interests. As such, why wouldn’t they make the only official DotA port? Getting DotA away from Warcraft III will only benefit both games, since it eliminates the limitations of the game engine and reduces the community’s dependence on the mod.
Moreover, why shouldn’t Valve make a sequel to a Blizzard game mod? They remake version of mods and indie games all, the, time. They even delve into remaking ports of other company’s games on, occasion. So I personally think its exactly their territory.
It still eats up valuable resources that are frankly better spent on Episode Three.
I think Valve is a better judge of what their resources are best spent on.
Why shouldn’t valve be the one, when its a money printer ;f Blizzard didnt want to support this project in any way, so valve has an occasion to earn some more cash.
And therefore add more to the resources that people are whining about not being spent on Ep3.
You’d think so, but you’d be wrong.
Yeah, right, Valve is a multimillionaire game company and should spend all their money on a single game, not on various games to achieve a wider public.
Fuck the wider public, I want fucking Episode Three!
Half-Life is meh
I don’t think that’s true either. I seriously doubt that Valve has a stagnant number of employees that they divide amongst their massive number of projects. I remember reading back on the TF2 blog that some of their staff helped out with some L4D stuff before its release, but for the most part Valve has a number of teams working on different things, and I would imagine that they hire new people when they get new projects, because those projects have the potential to make them earn more money.
Having a set number of people that work for a company irrespective of the number of projects is a stupid business model, since in periods of high demand they have too much work, and then in periods where they have no work they have a huge idle workforce.
Let’s all just go to better threads, ok?
This one has to be closed, then.
Why? You can’t stop posting on a thread unless your are forced to?
You must be new here
i like this thread !
Well I like you.
:fffuuu:
hugs for everyone