Valve promises '3 big surprises' are coming

How so?

Except he doesn’t have to because he’s right. Source isn’t outdated, simply because it’s modular. New features are being added all the time. Source has easily above the industry standard in lip-syncing/facial animation and realistic physics, and Valve designs their games to have innovation and new tech in every title. Source is guaranteed to run on any modern PC you throw at it, granted you use the right settings.
So it doesn’t have Crysis’ polycounts. So it isn’t 100% model based. So it doesn’t use fucking brown and puke-green colours in the enviroments and lighting.
[COLOR=‘Red’]BIG. FUCKING. DEAL.[/SIZE]
Graphics aren’t everything, and all of Source’s visual styles outweigh the lack of uber-highres textures and massive polycounts that say, supercomputer-only cryengine games have, and that of the everyday brown shooter.
Oh also, Portal 2 has dynamic lighting. I’m sorry if I come off as someone as hostile as a 1950’s american is to a communist, but I’m tired of shitheads who know nothing of how a game engine works saying Source is outdated when they only compare things by screenshots, and not actual features.

where do you ppl come from O_o
Sure they add a new feature once in a while, but the problem is they dont do it often enough, havoc base physics are in every game now, and lip sinc dont look that impressive anymore when the rest of the model looks bad.

Im also pretty sure you are the shithead here, i actually moded for source, ut3 and cry engine, what experience with game engines do you have ?

And … the graphics are a big fucking deal when we are talking about graphics …

I’m just going to maintain that Portal 2 looks great, and move on.

I’ll answer these in order.
havok’s physics system is still inferior to Source’s; Valve modified it heavily for realism, and it shows when you compare HL2s physics to, say, Fallout 3’s physics, which use plain havok.
The models don’t look bad at all. I don’t know what settings you use, but I find nothing wrong with them on max.
As for my personal experience, I’ve been playing around with game engines since I was a kid, and since beginning it as a serious hobby, I’ve worked with the Unreal engine, Goldsource, Source, and Gamebryo, as well as a bit of the Warcraft III engine. I’m a level designer. You know, the guys who turn everyone else’s stuff into an actual playable product?
I don’t give a crap if you’re just talking about graphics. You said source was outdated and looked like shit, neither of which are true, and anyone with half a brain would realize that graphics are the least important part of a game, not the deciding factor about whether or not to play something.

But I digress. This isn’t the thread to debate features and moddablility vs. ‘Grapix’.

Who wants to start up the gabe is fat jokes again/

Fix’d, also, nobody does. Leave

GABE IS FAT LOLOL

You ‘‘Fix’d’’ something intentional?

I said “fix’d” because you had a / at the end of your sentence when it was a question, not a statement. Are you trying to say it was intentional?

Such a hostile community.

i just wish we could all get along like we used to in middle school. i wish that i could bake a cake made out of rainbows and smiles and we’d all eat it and be happy

Depends really. gordonfreemantshephard’s pretty much just a newfag trying too hard to fit in.

So you mean last year for almost everyone on here?

What middle school did you attend? We just made fun of each other the entire time.

should have figured you uncultured swines wouldn’t recognize a mean girls quote when you saw it

And having seen ‘Mean Girls’ makes us cultured gentlemen and ladies?

yes duh

Yes, you really should have.

So which middle school did they go to?

is middle school the same as elementary school? or something in between that and high school or something?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.