Maybe it’s not in right time, but how about integrate the “Uplink” abandoned chapter back in game? After “standard-and-already-boring” HL gameplay, it give the shocking fight experience, fulfilled with blood, darkness and gore. Today I completed playing in it… beautiful, fresh, crystal-pure game!
Also today I’m finished HL: Day One (Demo), and spotted some interesting ideas were not seen in final game…
Uplink was pretty damn good, imo. I hope that one of the devs at least takes a shot at making it. I dunno what they would do with it though. Maybe release it as it’s own mod? Could/should it be combined with BMS?
Hurt. But whatever UPLINK was the lost jewel in the crown…
Only need to create three maps, and some changes to 2 other maps… Hmm. It looks like inserting new pieces into already combined puzzle.:freeman:
“FORGET ABOUT FREEMAN!”===>|===>“LAMBDA CORE”
________________________“UPLINK”
There will be a .fgd file released after the mod comes out. This is one of the most common requests, so it’ll probably be one of the first custom maps. (I could also see the original lobby, Decay and Blue Shift being remade, but that’s beside the point.)
I’ve played through Day One, and I don’t think there was anything of difference worth mentioning except a few placeholder models.
That mod is just fucking insane! Do they even realize the amount of work they’d have to do even for just a few levels? They still need to model/texture/animate/code almost all of the enemies and NPCs and weapons from HL1, this alone would take two years for such a small mod team.
They should just wait until BMS is released and then make it a mod to BMS using its assets. Same goes for the Op4 and BS remakes. That way we’ll also get a more consistent look between the different Source remakes of HL1 and its expansions.
I made an orangemapped version of Uplink, it’s really not that hard, and with a little bit of time (~2 weeks of free time) you can build it from scratch.
The map maybe, you still need to make all the enemies/npcs/weapons from scratch. Not to mention all the models and textures, and you need to animate and code them in, and provide sounds, music and voiceovers. This alone would set such a small mod team back more than two years.
@Lord Grievous: You sound like you dont like the other projects? Its better that they stay their own, then using the mapping part of black mesa. That way they each have their own feel to it, because lets face it who doesn’t like a little variety. If I saw the same houndeyes, bullsquids, HECU Marines, Assassins, and all the other models, I’d get pretty bored, like how I did with Blue Shift and Opposing Force. Now granite they were both great games, just I didnt like how they recycled the models. With each mod being different they each have their own swing to it, and they all have talented Coders so that is out of the question.
Maybe this is the some right way. But it is impossible to mod finished BMS because the integrity of mapcycle…
I talked about the FULL integrate the Uplink back into main story. This requires a huge buch of changes in other maps and scripts, and design concept (Lambda Complex entrance and other).
Normal scripting and voicerecording not take too much time (there just a few phrases), maybe one or two month.
I do like the other projects, I just think it’s stupid for the Uplink team to not wait for BMS to release. Would it really be worth it to have to wait 2-3 years on a mod that you can clear out in less than an hour?
As for the Op4 and BS Source remakes, I’d rather not wait another 5-6 years for these mods to finish. The Op4 mod could use about 60% of all the BMS assets (props, textures, sounds, etc… ) as well as all of the NPCs and enemies. This would mean they’d still have to do all the Race X aliens from scratch and all of the new weapons, and about 30% of the map props and textures for levels that weren’t in the original (like Biodome).
The BS remake could use about 95% of the BMS assets since it doesn’t have any new weapons or enemies and it doesn’t have any new gameplay mechanic.
Seriously, I appreciate what these mods try to do, but I just think it’s stupid not to make their game a mod to BMS. They can still do a lot of work before BMS’ release, they can orange map the levels, and they can make whatever assets that BMS will not have (new enemies, weapons, etc…).
I’m pretty sure that when BMS is released, either the existing Op4/BS teams will use the assets, or new teams will see that this would be much easier than to make it all from scratch.
Also, have you seen the Op4 version of the bullsquid and shock trooper? I much prefer the BMS version any day of the week
I like that Bullsquid more than BM’s tbh. It may not be true to the original model, but at least it looks “realistic” in terms of anatomy and balancing capabilities. In BM (and the original game), Bullsquids looked like they could fall over any moment.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.