Up Vertex_Buffer_Size

Those teeth really are taking a battering lately, huh.

So should I change all the small details to Func_details? Will that fix the problem?

Also, in my compile log, I just noticed it gives me a few CONTENTS NOT SOLID errors. I would copy the whole error, but right now my computer’s display driver is all screwed up and Hammer won’t load.

Got hammer working and here is and error I found in my compile log:
Leaf 701 (portal 2773) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.

Strangely enough the content solid error went away.

Edit: Ran vis at normal and it didn’t give me the usual hours and hours of portal flow, but when I played the map it still crashed.

Thanks, very helpful.

Another thing I just found in my compile log, may be related or not:
“waterindices 55476/65536 110952/131072 (84.6%) VERY FULL!”
Searched Valve Dev community for what this is, but couldn’t find anything.

COMPUTER OVER? VERY YES!

:[???

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